Apprentice Craftsman (armor enchant)
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
The Apprentice Craftsman adds one random +1 to +3 stat enchant to many classic armors. It is risky: the armor
can be destroyed, and refine and cards are always lost.
Where: /navi prontera 165/60
Items it works on
The armor must be in your inventory (not equipped), and you must carry exactly one of it.
| Menu |
Armors |
| Non Slotted Armor |
Mantle #2307, Coat #2309, Chain Mail #2314, Full Plate #2316, Silk Robe #2321, Saint's Robe #2325, Holy Robe #2327, Wooden Mail #2328, Tights #2330, Silver Robe #2332, Mage Coat #2334, Thief Clothes #2335, Legion Plate Armor #2341, Lucius's Fierce Armor of Volcano #2344, Saphien's Armor of Ocean #2346, Aebecee's Raging Typhoon Armor #2348, Claytos Cracking Earth Armor #2350, Ninja Suit #2337, Chameleon Armor #2386, Glorious Suit #2394, Glorious Popularized Suit #2395, Glorious Mass-Production Suit #2396 |
| Slotted Armor |
Mink Coat [1] #2311, Lord's Clothes [1] #2318, Glittering Jacket [1] #2319, Formal Suit [1] #2320, Mantle [1] #2308, Coat [1] #2310, Chain Mail [1] #2315, Full Plate [1] #2317, Silk Robe [1] #2322, Scapulare [1] #2324, Saint's Robe [1] #2326, Tights [1] #2331, Silver Robe [1] #2333, Thief Clothes [1] #2336, Legion Plate Armor [1] #2342, Lucius's Fierce Armor of Volcano [1] #2345, Saphien's Armor of Ocean [1] #2347, Aebecee's Raging Typhoon Armor [1] #2349, Claytos Cracking Earth Armor [1] #2351 |
| High Grade Armor |
Meteo Plate Armor [1] #2364, Orleans's Gown [1] #2365, Life Link [1] #2391, Diabolus Robe [1] #2374, Diabolus Armor [1] #2375, Assaulter Plate [1] #2376, Elite Engineer Armor [1] #2377, Assassin Robe [1] #2378, Warlock's Battle Robe [1] #2379, Medic's Robe [1] #2380, Elite Archer Suit [1] #2381, Elite Shooter Suit [1] #2382, Sprint Mail [1] #2387, Kandura [1] #2388, Armor of Naga [1] #2389, Improved Tights [1] #2390 |
Enchanting
Cost: 400,000 zeny per try (taken on success and on failure).
- One enchant only, in the 4th slot.
- On success you get back a +0 armor with no cards and the new enchant. Any old enchant is replaced.
- On failure the armor is destroyed.
| Enchant |
Non Slotted |
Slotted |
High Grade |
| STR+3 #4702 |
2% |
1.82% |
1.67% |
| INT+3 #4712 |
2% |
1.82% |
1.67% |
| DEX+3 #4722 |
2% |
1.82% |
1.67% |
| AGI+3 #4732 |
2% |
1.82% |
1.67% |
| VIT+3 #4742 |
2% |
1.82% |
1.67% |
| LUK+3 #4752 |
2% |
1.82% |
1.67% |
| STR+2 #4701 |
4% |
3.64% |
3.33% |
| INT+2 #4711 |
4% |
3.64% |
3.33% |
| DEX+2 #4721 |
4% |
3.64% |
3.33% |
| AGI+2 #4731 |
4% |
3.64% |
3.33% |
| VIT+2 #4741 |
4% |
3.64% |
3.33% |
| LUK+2 #4751 |
4% |
3.64% |
3.33% |
| STR+1 #4700 |
6% |
5.45% |
5% |
| INT+1 #4710 |
6% |
5.45% |
5% |
| DEX+1 #4720 |
6% |
5.45% |
5% |
| AGI+1 #4730 |
6% |
5.45% |
5% |
| VIT+1 #4740 |
6% |
5.45% |
5% |
| LUK+1 #4750 |
6% |
5.45% |
5% |
| Failure: armor destroyed |
28% |
34.55% |
40% |
Tip
Use a fresh +0 armor with no card. Whatever refine and cards it had are lost even on success.