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Temporal Boots (Old Glast Heim)

In the Database

Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.

Four NPCs in Glast Heim turn the Old Glast Heim Temporal Boots into stat boots, add a socket and enchant them.

NPC Job Where
Hugin's Butler Sells and upgrades Temporal Boots /navi glast_01 210/273
Hugin's Magician Enchants stat boots (with or without a socket) /navi glast_01 212/273
Hugin's Craftsman Adds a socket /navi glast_01 210/270
Dark magic master Enchants socketed stat boots (riskier) /navi glast_01 184/283

All four need at least 1,000 free weight. Wear the boots you want to change.

The boots

Stat Temporal (no socket) Temporal (socket) Modified (no socket) Modified (socket)
STR Temporal Str Boots #22000 Temporal Str Boots [1] #22006 Modified Str Boots #22107 Modified Str Boots [1] #22113
INT Temporal Int Boots #22001 Temporal Int Boots [1] #22009 Modified Int Boots #22108 Modified Intelligence Boots [1] #22114
AGI Temporal Agi Boots #22002 Temporal Agi Boots [1] #22010 Modified Agi Boots #22109 Modified Agility Boots [1] #22115
VIT Temporal Vit Boots #22003 Temporal Vit Boots [1] #22007 Modified Vit Boots #22110 Modified Vitality Boots [1] #22116
DEX Temporal Dex Boots #22004 Temporal Dex Boots [1] #22008 Modified Dex Boots #22111 Modified Dex Boots [1] #22117
LUK Temporal Luk Boots #22005 Temporal Luk Boots [1] #22011 Modified Luk Boots #22112 Modified Luk Boots [1] #22118

Hugin's Butler

Option Cost Result
Buy Temporal Boots 1 Temporal Crystal #6607 Temporal Boots #2499
Upgrade Temporal Boots Wear Temporal Boots #2499 + 5 Temporal Crystal #6607 Temporal stat boots of your choice (no socket)
Upgrade Modified Boots Wear Temporal Boots #2499 + 5 Temporal Crystal #6607 Modified stat boots of your choice (no socket)

The upgrade gives brand-new boots: the old refine is not kept.

Hugin's Craftsman (socket)

Wear Temporal or Modified stat boots without a socket and pay 5 Temporal Crystal #6607.

  • Success (51%): you get the socketed version of the same boots.
  • Failure (49%): the boots are destroyed.

Either way the new boots start at +0 with no enchants.

Enchanting

Both enchanters use the same enchant lines. You pick one line for the 4th slot, then raise it from level 1 to level 4. After the 4th level, one more step adds a random bonus to the 3rd slot. Once the 3rd slot has a bonus, the boots are finished and cannot be enchanted again. There is no reset.

Menu Level 1 Level 2 Level 3 Level 4
Fighting Spirit Fighting Spirit4 #4808 Fighting Spirit5 #4820 Fighting Spirit6 #4821 Fighting Spirit7 #4822
Archery Expert Archer1 #4832 Expert Archer2 #4833 Expert Archer3 #4834 Expert Archer4 #4835
Spell Spell2 #4814 Spell3 #4813 Spell4 #4812 Spell5 #4826
Vitality VIT+2 #4741 VIT+3 #4742 MHP+1% #4861 MHP+2% #4862
Attack Speed DelayafterAttack1Lv #4869 DelayafterAttack2Lv #4872 DelayafterAttack3Lv #4873 Attack Delay 4 #4881
Lucky LUK+3 #4752 LUK+4 #4753 LUK+5 #4754 LUK+6 #4755

3rd slot bonus (one of six, 16.67% each): Bear's Power #4875, Runaway Magic #4876, Speed of Light #4877, Muscle Fool #4878, Hawkeye #4879, Lucky Day #4880.

Refine is kept by every enchant step.

Hugin's Magician

Choose Enchant Unslotted or Enchant Slotted to match your boots. Every step always succeeds.

Step Unslotted boots Slotted boots
Level 1 1 Coagulated Spell #6608 3 Coagulated Spell #6608 + 1 Contaminated Magic #6755
Level 2 4 Coagulated Spell #6608 10 Coagulated Spell #6608 + 2 Contaminated Magic #6755
Level 3 15 Coagulated Spell #6608 20 Coagulated Spell #6608 + 4 Contaminated Magic #6755
Level 4 30 Coagulated Spell #6608 40 Coagulated Spell #6608 + 7 Contaminated Magic #6755
3rd slot bonus 10 Coagulated Spell #6608 50 Coagulated Spell #6608 + 10 Contaminated Magic #6755

Dark magic master

Only works on socketed boots. Same materials as the Magician's slotted column, plus 100,000z per try.

Step Success On failure
Level 1 100% -
Level 2, 3, 4 and the bonus 70% The boots are destroyed (refine, card and enchants lost)

Tip

Hugin's Magician does the same enchants on socketed boots for the same materials, with no zeny and no chance to fail. There is no reason to use the Dark magic master.

A card in the socket is kept on every enchant step.