Temporal Boots (Old Glast Heim)¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
Four NPCs in Glast Heim turn the Old Glast Heim Temporal Boots into stat boots, add a socket and enchant them.
| NPC | Job | Where |
|---|---|---|
| Hugin's Butler | Sells and upgrades Temporal Boots | /navi glast_01 210/273 |
| Hugin's Magician | Enchants stat boots (with or without a socket) | /navi glast_01 212/273 |
| Hugin's Craftsman | Adds a socket | /navi glast_01 210/270 |
| Dark magic master | Enchants socketed stat boots (riskier) | /navi glast_01 184/283 |
All four need at least 1,000 free weight. Wear the boots you want to change.
The boots¶
| Stat | Temporal (no socket) | Temporal (socket) | Modified (no socket) | Modified (socket) |
|---|---|---|---|---|
| STR | Temporal Str Boots #22000 | Temporal Str Boots [1] #22006 | Modified Str Boots #22107 | Modified Str Boots [1] #22113 |
| INT | Temporal Int Boots #22001 | Temporal Int Boots [1] #22009 | Modified Int Boots #22108 | Modified Intelligence Boots [1] #22114 |
| AGI | Temporal Agi Boots #22002 | Temporal Agi Boots [1] #22010 | Modified Agi Boots #22109 | Modified Agility Boots [1] #22115 |
| VIT | Temporal Vit Boots #22003 | Temporal Vit Boots [1] #22007 | Modified Vit Boots #22110 | Modified Vitality Boots [1] #22116 |
| DEX | Temporal Dex Boots #22004 | Temporal Dex Boots [1] #22008 | Modified Dex Boots #22111 | Modified Dex Boots [1] #22117 |
| LUK | Temporal Luk Boots #22005 | Temporal Luk Boots [1] #22011 | Modified Luk Boots #22112 | Modified Luk Boots [1] #22118 |
Hugin's Butler¶
| Option | Cost | Result |
|---|---|---|
| Buy Temporal Boots | 1 Temporal Crystal #6607 | Temporal Boots #2499 |
| Upgrade Temporal Boots | Wear Temporal Boots #2499 + 5 Temporal Crystal #6607 | Temporal stat boots of your choice (no socket) |
| Upgrade Modified Boots | Wear Temporal Boots #2499 + 5 Temporal Crystal #6607 | Modified stat boots of your choice (no socket) |
The upgrade gives brand-new boots: the old refine is not kept.
Hugin's Craftsman (socket)¶
Wear Temporal or Modified stat boots without a socket and pay 5 Temporal Crystal #6607.
- Success (51%): you get the socketed version of the same boots.
- Failure (49%): the boots are destroyed.
Either way the new boots start at +0 with no enchants.
Enchanting¶
Both enchanters use the same enchant lines. You pick one line for the 4th slot, then raise it from level 1 to level 4. After the 4th level, one more step adds a random bonus to the 3rd slot. Once the 3rd slot has a bonus, the boots are finished and cannot be enchanted again. There is no reset.
| Menu | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Fighting Spirit | Fighting Spirit4 #4808 | Fighting Spirit5 #4820 | Fighting Spirit6 #4821 | Fighting Spirit7 #4822 |
| Archery | Expert Archer1 #4832 | Expert Archer2 #4833 | Expert Archer3 #4834 | Expert Archer4 #4835 |
| Spell | Spell2 #4814 | Spell3 #4813 | Spell4 #4812 | Spell5 #4826 |
| Vitality | VIT+2 #4741 | VIT+3 #4742 | MHP+1% #4861 | MHP+2% #4862 |
| Attack Speed | DelayafterAttack1Lv #4869 | DelayafterAttack2Lv #4872 | DelayafterAttack3Lv #4873 | Attack Delay 4 #4881 |
| Lucky | LUK+3 #4752 | LUK+4 #4753 | LUK+5 #4754 | LUK+6 #4755 |
3rd slot bonus (one of six, 16.67% each): Bear's Power #4875, Runaway Magic #4876, Speed of Light #4877, Muscle Fool #4878, Hawkeye #4879, Lucky Day #4880.
Refine is kept by every enchant step.
Hugin's Magician¶
Choose Enchant Unslotted or Enchant Slotted to match your boots. Every step always succeeds.
| Step | Unslotted boots | Slotted boots |
|---|---|---|
| Level 1 | 1 Coagulated Spell #6608 | 3 Coagulated Spell #6608 + 1 Contaminated Magic #6755 |
| Level 2 | 4 Coagulated Spell #6608 | 10 Coagulated Spell #6608 + 2 Contaminated Magic #6755 |
| Level 3 | 15 Coagulated Spell #6608 | 20 Coagulated Spell #6608 + 4 Contaminated Magic #6755 |
| Level 4 | 30 Coagulated Spell #6608 | 40 Coagulated Spell #6608 + 7 Contaminated Magic #6755 |
| 3rd slot bonus | 10 Coagulated Spell #6608 | 50 Coagulated Spell #6608 + 10 Contaminated Magic #6755 |
Dark magic master¶
Only works on socketed boots. Same materials as the Magician's slotted column, plus 100,000z per try.
| Step | Success | On failure |
|---|---|---|
| Level 1 | 100% | - |
| Level 2, 3, 4 and the bonus | 70% | The boots are destroyed (refine, card and enchants lost) |
Tip
Hugin's Magician does the same enchants on socketed boots for the same materials, with no zeny and no chance to fail. There is no reason to use the Dark magic master.
A card in the socket is kept on every enchant step.