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Heart Hunter War Base 2

Guide

After the Heart Hunter base falls in the Terra Gloria main quest, Julian turns its outer grounds into a training course. In this repeatable version you play the attackers: fight through two defended sections and a robot maze, then spar with Ebel. Each clear gives Instance Points.

Entering

  • Quest: clear Heart Hunter War Base 1 first.
  • Party: needed. The party leader talks to Julian at /navi ein_fild04 281/337 and agrees to examine the training ground, which creates the instance.
  • Enter: everyone talks to the Striker Unit Commander at /navi ein_fild04 275/342.
  • Cooldown: entering starts Base maintenance, which ends at the next 04:00 server time.
  • Time limit: 1 hour.

Tip

Julian opens Base 1 or Base 2 depending on the party leader's story progress, and the commander sends each player to the base matching their own progress. Everyone in the party needs to be past Base 1.

Walkthrough

Robot turrets

The robots in the security lines and the maze hit anyone who walks next to them for 40% of their Max HP.

Start. The party leader talks to Julian at the entrance. If you answer that it is your first visit he explains the training at length; otherwise he keeps it short.

Section 1. 21 Heart Hunter Guard #3627 defend the yard. Each kill has a 5% chance to call an Upgraded Heart Hunter #3626. A counter shows how many are left. When they are all dead, walk north to the first security line (around 31, 211): it shuts down and the passage opens.

Section 2. Walk on to Julian (around 31, 233). After his speech, 24 Heart Hunter Guards defend the next yard, this time with a 10% chance per kill to call an Upgraded Heart Hunter. Clearing them shuts down the second security line.

Section 3: the maze.

  1. Talk to Julian (around 56, 283), then push the red button on the SWT_8309 robot next to him.
  2. The robots turn the area into a maze with one of six random layouts, and 40 Heart Hunter Guards defend it.
  3. You only need to bring the defence down to 20 or fewer: the rest are removed, Julian announces that the defence failed, and the door to the boss room opens.

Boss: Ebel. Go through the door, then the party leader talks to Julian and starts the test. After some dialogue the room's automatic defence robots switch on and Heart Hunter Ebel #3628 attacks. Kill her; the robots shut down again.

Rewards

After the closing dialogue (about 40 seconds), a warp opens up the stairs behind Julian. Walking into it gives each player 20-40 Instance Points (up to the daily cap of 1,200) and returns you to ein_fild04.

[Walkthrough conversion] Require Terra Gloria main quest.

Overview

  • Entrance: Striker Unit Commander at ein_fild04 275/342 (/navi ein_fild04 275/342) or Julian at ein_fild04 281/337 (/navi ein_fild04 281/337)
  • Requirements: Unlocked by its story quest, time limit 1h
  • Entry: Repeatable, resets daily at 04:00.
  • Who can enter: Party (create a party first)

Bosses

Drop chances include Miracle's drop rates.

Heart Hunter Ebel #3628

MVP · Level 110 · 2,800,000 HP · Demihuman · Dark 2 · Medium · Full monster entry

Item Chance
Old Blue Box #603 50% MVP reward
Old Purple Box #617 50% MVP reward
Yggdrasil Berry #607 50% MVP reward
Heart Hunter's Seal #25159 100%
Yggdrasil Berry #607 50%
Old Purple Box #617 50%
Old Blue Box #603 50%
Sealed Magic Sword [2] #13460 0.5%
Sealed Maximum Sword [2] #13462 0.5%
Sealed Evil Sword [2] #13461 0.5%
Heart Hunter Evil Card #27151 0.5%

Monsters

Monster Level HP Race Element
Heart Hunter Guard #3627 105 41,428 Demihuman Dark 2
Upgraded Heart Hunter #3626 110 51,785 Demihuman Dark 2

Rewards and quest items

Items the instance NPCs hand out, including quest items used along the way.

Item Amount
Antique Gunpowder #25154 1
Schwarz's Honor Token #25155 10