Wolves Gathering Place¶
Guide¶
Wolves Gathering Place is a one-time story instance from the Episode 18 main quest ("Wolf Among Sheep"). You follow Miriam, Suad and Lamacus's group through a riot in the temple district and the temple vaults beneath it, fighting the temple guards and Heart Hunters behind the unrest. It gives no item rewards. Clearing it advances the main quest and unlocks the daily Sanctuary Purification instance.
Requirements and entry¶
| Level | Base Level 170 or higher |
| Quest | Episode 18 main quest, at the "Rebellion (3)" step |
| Party | Required. Only the party leader can create the instance and advance the story. |
| Entrance | Ordinary Person in Rachel, /navi rachel 169/245 |
The leader talks to the Ordinary Person (Suad and Miriam appear next to her) and picks Yes, go ahead and send the signal. to create the instance. Everyone then talks to her again and picks Let's enter quickly.
Note
Almost every story trigger in this instance only responds to the party leader. Other members can follow along and fight, but the leader has to do the talking.
Walkthrough¶
The instance uses navigation markers, so the next destination is usually pointed out for you.
- The square. Walk up to Miriam near the entrance, then follow the group to Suad (around
1@nyr 125/41). The leader talks to her, and the group heads for the temple. Take the warp in the north-east (around1@nyr 179/168) to enter the temple. - Temple entrance. Walk up to Miriam, then the leader talks to the Temple Guard next to her. Five
Temple Guard #21310 attack. Kill them. - First corridor. Follow the corridor south to Miriam and Lamacus. The leader talks to Lamacus. Five more
Temple Guard #21310 attack. - The next room. Follow the warps onward. The leader talks to Lamacus again, then kills another five
Temple Guard #21310. - The vault corridor. In the eastern room, the leader talks to Lamacus a third time. Five
Temple Guard #21310 spawn, and when they die the vault unlocks. - The vault. Go to Miriam in the centre room and the leader talks to her to watch the scene with Bagot and Schulang.
- Heart Hunters revealed. Go north to Miriam (around
2@nyr 118/199). After the conversation, 3
Heart Hunter #21308 and 5
Temple Guard #21310 attack together. Kill them, then talk to Miriam again. - Back to the surface. Follow the warps out of the vault area to the north-east exit (around
2@nyr 203/220). The last warp takes you back to the temple square on the first map. - The riot. Walk into the square to trigger the crowd scene, then the leader talks to Miriam and afterwards to Suad. Ten
Heart Hunter #21308 attack. Kill them all. - Wrap-up. The leader talks to Miriam once more to finish the story, then leave through the exit in the south-west of the square (around
1@nyr 43/26). It returns you to Rachel.
Tip
Your main quest step is only updated when you walk through the exit after the final talk with Miriam. Don't leave any other way, or your quest won't move on to "Wolf Among Sheep (2)".
After clearing¶
Completing the instance unlocks the Priest next to the Ordinary Person in Rachel, who offers the repeatable daily instance Sanctuary Purification.
[Walkthrough conversion] "Wolves Gathering Place" is a part of the Episode 18 main quest. Sanctuary Purification is a daily quest.
Overview¶
- Entrance: Ordinary Person at
rachel 169/245(/navi rachel 169/245) - Requirements: Level 170+, time limit 1h
- Entry: Repeatable, resets daily at 04:00.
- Who can enter: Party (create a party first)
Monsters¶
| Monster | Level | HP | Race | Element |
|---|---|---|---|---|
Temple Guard #21310 |
179 | 1,831,096 | Demihuman | Neutral 2 |
Heart Hunter #21308 |
178 | 1,522,432 | Demihuman | Neutral 1 |
Traditional Temple Guard #21311 |
182 | 2,325,107 | Demihuman | Neutral 2 |
Heart Hunter #21312 |
184 | 2,356,331 | Demihuman | Neutral 2 |
Heart Hunter #21313 |
185 | 2,368,675 | Demihuman | Neutral 2 |
Rewards and quest items¶
Items the instance NPCs hand out, including quest items used along the way.
| Item | Amount |
|---|---|
| Amethyst Fragment #1000405 | — |
Exchange and crafting¶
NPCs outside the instance that take what you bring back from it.


