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Mayomayo (Malangdo weapon enchants)

In the Database

Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.

Mayomayo adds random enchants to a long list of high-level weapons, paid with Malangdo coins. Enchanting never fails and never touches refine or cards.

Where: /navi malangdo 213/167

How it works

  • Equip the weapon in your right hand, then pick "Enchant High Ranked Weapon".
  • Choose which coin to pay with. The coin decides the enchant table, and the weapon's price tier decides how many coins you need.
  • The 1st enchant goes into the 4th slot, the 2nd into the 3rd slot. Weapons with 3 card slots only get one enchant.
  • When the slots are full, reset the enchants and start again.
  • Refine and cards are always kept.

Cost

Coin Enchant table Tier 1 weapon Tier 2 weapon Tier 4 weapon
E Grade Coin #6422 E Grade table 15 30 60
D Grade Coin #6421 D Grade table 10 20 40
C Grade Coin #6420 C Grade table 6 12 24
B Grade Coin #6419 B Grade table 3 6 12
A Grade Coin #6418 You choose Short Range, Long Range or Caster 2 4 8
Sea God's Wrath #6423 You choose Short Range, Long Range or Caster (stronger) 1 2 4

Weapons

Tier 1

Weapon type Weapons
Dagger Swordbreaker #1224, Mailbreaker #1225, Weeder Knife #1227, Kitchen Knife #1229, Assassin Dagger #1232, Exorciser #1233, Azoth #1235, Sucsamad #1236, Grimtooth #1237, Princess Knife #1240, Cursed Dagger #1241, Dagger of Counter #1242, Holy Dagger #1244, Krierg [3] #13046 (1 enchant), Weihna [2] #13047, Black Wing [1] #13061
Katar Blood Tears [2] #1271, Unholy Touch #1263, Drill Katar [1] #1270, Krishna [2] #1284, Chakram [2] #1285
One-handed axe Cleaver #1305, Vecer Axe [2] #1311
Two-handed axe Great Axe #1364, Sabbath #1365, Bradium Stone Hammer #1385, Slaughter #1367, Tomahawk #1368
One-handed sword Ice Falchion #1131, Fireblend #1133, Caesar's Sword #1134, Cutlus #1135, Cutlus [1] #13400, Solar Sword #1136, Mysteltainn #1138, Tirfing #1139, Byeollungum #1140, Immaterial Sword #1141, Star Dust Blade [1] #1148, Ruber [1] #13421, Twin Edge of Naght Sieger [3] #13412 (1 enchant), Twin Edge of Naght Sieger [3] #13413 (1 enchant)
Two-handed sword Muramasa #1164, Dragon Slayer #1166, Schweizersabel #1167, Zweihander #1168, Katzbalger #1170, Zweihander [2] #1171, Muscle Cutter [2] #1176, Schweizersabel [2] #1178, Dragon Slayer [2] #1180, Tae Goo Lyeon [2] #1181, Bloody Eater [2] #1182, Veteran Sword [1] #1188, Krasnaya [3] #1189 (1 enchant)
One-handed spear Long Horn [1] #1420, Gungnir #1413, Gelerdria #1414, Tjungkuletti #1416, Gungnir [2] #1418
Two-handed spear Crescent Scythe #1466, Bill Guisarme #1467, Zephyrus #1468, Longinus's Spear #1469, Brionac #1470, Hellfire #1471, Gae Bolg #1474, Crescent Scythe [1] #1476, Spectral Spear #1477, Ahlspiess #1478, Spectral Spear [1] #1479, Gae Bolg [2] #1480, Zephyrus [3] #1481 (1 enchant)
Staff Wing Staff #1616, Gentleman's Staff [1] #1629, Holy Stick [1] #1631, Dead Tree Cane #1643, Mental Stick [1] #1654
Two-handed staff Wizardry Staff #1473, Kronos #2004, Dea Staff [1] #2005
Mace Golden Mace [1] #1524, Long Mace #1525, Quadrille #1527, Golden Mace [2] #1539, Nemesis #1541, Erde [2] #16000, Red Square Bag [2] #16001, Red Ether Bag [1] #16010
Book Book of the Apocalypse #1557, Girl's Diary [1] #1558, Legacy of Dragon #1559, Hardcover Book [1] #1561, Battlefield Textbook [1] #1562
Knuckle Kaiser Knuckle #1813, Berserk #1814, Hatii Claw [1] #1815, Berserk [1] #1816
Bow Roguemaster's Bow #1719, Ballista #1722, Dragon Wing #1724, Minstrel Bow [1] #1725, Ballista [1] #1727, Ixion Wings [1] #1737, Nepenthes Bow [2] #1740, Cursed Lyre [1] #1741, Falken Blitz [2] #1745, Mystic Bow #18103
Instrument Electric Guitar #1913, Oriental Lute #1918, Berserk Guitar #1920, Oriental Lute [2] #1922, Harp of Nepenthes [2] #1926
Whip Lariat Whip #1962, Rapture Rose #1963, Chemeti Whip #1964, Blade Whip #1969, Queen's Whip #1970, Electric Eel [2] #1972, Sea Witch's Foot [1] #1973, Carrot Whip #1974, Queen's Whip [2] #1976, Stem of Nepenthes [2] #1979

Tier 2

Weapon type Weapons
Dagger Fortune Sword #1223, Combat Knife #1228, Moonlight Dagger #1234
Katar Wild Beast Claw [1] #1268, Inverse Scale #1269, Bloody Roar #1265
Two-handed axe Giant Axe [1] #1387, Guillotine #1369, Bloody Axe #1363
One-handed sword Chrome Sword #13431, Excalibur #1137, Nagan #1130
Two-handed sword Chrome Two-Handed Sword #1196, Masamune #1165, Executioner #1169, Executioner [1] #1179, Atlas Weapon [1] #1175
One-handed spear Imperial Spear [1] #1433, Brocca #1415, Battle Hook [1] #1421
Two-handed spear Cardo [1] #1484
Staff Thorn Staff of Darkness #1636, Eraser #1637
Two-handed staff Divine Cross #2001
Mace Spike #1523, Spike [2] #1538, Slash #1526
Knuckle Sura Rampage [1] #1830
Bow Rudra Bow #1720
Instrument Green Whistle [1] #1930
Whip Stem Whip [1] #1984

Tier 4

Weapon type Weapons
Dagger Ice Pick #1230, Bazerald #1231, Ancient Dagger #13062
Katar Infiltrator #1261, Infiltrator [1] #1266, Juliette D. Rachel [2] #28010
Two-handed axe Heart Breaker [1] #1376, Hurricane's Fury [1] #1377, Light Epsilon #1366, Doom Slayer #1370, Doom Slayer [1] #1371
One-handed sword Edge #1132
Two-handed sword Violet Fear [2] #1185, Death Guidance [2] #1186, Lindy Hop [2] #21018
One-handed spear Hunting Spear [1] #1422
Two-handed staff Staff of Destruction [1] #2000
Mace Grand Cross #1528, Grand Cross [1] #1540
Book Ledger of Death [2] #1565
Whip Rosebine #1985

Weapons marked "(1 enchant)" have 3 card slots, so only the 4th slot can be enchanted. All others get 2 enchants.

Enchant tables

Grade E, D, C and B coins

These tables use 531 equal outcomes:

Chance (each) E Grade Coin #6422 D Grade Coin #6421 C Grade Coin #6420 B Grade Coin #6419
18.83% MDEF+4 #4787, DEF+6 #4792, SP+100 #4801 HP+100 #4795, HP+200 #4796, Atk1 #4819 DEX+1 #4720, VIT+1 #4740, LUK+1 #4750 STR+1 #4700, AGI+1 #4730, INT+1 #4710
9.42% HP+100 #4795, HP+200 #4796, Atk1 #4819 DEX+1 #4720, VIT+1 #4740, LUK+1 #4750 STR+1 #4700, AGI+1 #4730, INT+1 #4710 STR+2 #4701, AGI+2 #4731, INT+2 #4711
4.71% DEX+1 #4720, VIT+1 #4740, LUK+1 #4750 STR+1 #4700, AGI+1 #4730, INT+1 #4710 STR+2 #4701, AGI+2 #4731, INT+2 #4711 STR+3 #4702, AGI+3 #4732, INT+3 #4712
0.38% STR+1 #4700, AGI+1 #4730, INT+1 #4710 STR+2 #4701, AGI+2 #4731, INT+2 #4711 STR+3 #4702, AGI+3 #4732, INT+3 #4712 STR+4 #4703, AGI+4 #4733, INT+4 #4713

Each cell lists three enchants; each one has the chance shown at the start of the row.

Grade A coin and Sea God's Wrath

After choosing one of these coins you pick Short Range, Long Range or Caster. These tables use 555 equal outcomes:

A Grade Coin #6418

Short Range Chance Long Range Chance Caster Chance
AGI+2 #4731 14.41% AGI+2 #4731 14.41% INT+2 #4711 14.41%
Fighting Spirit4 #4808 14.41% Expert Archer2 #4833 14.41% DEX+2 #4721 14.41%
Sharp2 #4817 14.41% Sharp2 #4817 14.41% Spell2 #4814 14.41%
AGI+3 #4732 12.61% AGI+3 #4732 12.61% INT+3 #4712 12.61%
Fighting Spirit5 #4820 10.81% Expert Archer3 #4834 10.81% DEX+3 #4722 10.81%
Sharp3 #4816 10.81% Sharp3 #4816 10.81% Spell3 #4813 10.81%
AGI+4 #4733 8.11% AGI+4 #4733 8.11% INT+4 #4713 8.11%
Fighting Spirit6 #4821 7.21% Expert Archer4 #4835 7.21% Spell4 #4812 7.21%
Atk Speed1 #4807 2.7% Atk Speed1 #4807 2.7% MATK+1% #4760 1.8%
AGI+5 #4734 3.6% AGI+5 #4734 3.6% INT+5 #4714 3.6%
Fighting Spirit7 #4822 0.9% Expert Archer5 #4836 0.9% Spell5 #4826 0.9%
MATK+2% #4761 0.9%

Sea God's Wrath #6423

Short Range Chance Long Range Chance Caster Chance
AGI+3 #4732 14.41% AGI+3 #4732 14.41% INT+3 #4712 14.41%
Fighting Spirit5 #4820 14.41% Expert Archer3 #4834 14.41% DEX+3 #4722 14.41%
Sharp4 #4843 14.41% Sharp4 #4843 14.41% Spell3 #4813 14.41%
AGI+4 #4733 12.61% AGI+4 #4733 12.61% INT+4 #4713 12.61%
Fighting Spirit6 #4821 10.81% Expert Archer4 #4835 10.81% Spell4 #4812 10.81%
Sharp5 #4844 10.81% Sharp5 #4844 10.81% MATK+1% #4760 10.81%
AGI+5 #4734 8.11% AGI+5 #4734 8.11% INT+5 #4714 8.11%
Fighting Spirit7 #4822 7.21% Expert Archer5 #4836 7.21% Spell5 #4826 7.21%
Atk Speed1 #4807 2.7% Atk Speed1 #4807 2.7% MATK+2% #4761 2.7%
AGI+6 #4735 3.6% AGI+6 #4735 3.6% INT+6 #4715 3.6%
Fighting Spirit8 #4823 0.9% Expert Archer6 #4837 0.9% Spell6 #4827 0.9%

Reset

Pick "Initialize Enchant" while wearing the weapon. It costs 1 Silvervine Fruit #6417, always works, and removes all enchants. Refine and cards are kept. It only works if the weapon has an enchant in its 4th slot.