Mayomayo (Malangdo weapon enchants)¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
Mayomayo adds random enchants to a long list of high-level weapons, paid with Malangdo coins. Enchanting never fails and never touches refine or cards.
Where: /navi malangdo 213/167
How it works¶
- Equip the weapon in your right hand, then pick "Enchant High Ranked Weapon".
- Choose which coin to pay with. The coin decides the enchant table, and the weapon's price tier decides how many coins you need.
- The 1st enchant goes into the 4th slot, the 2nd into the 3rd slot. Weapons with 3 card slots only get one enchant.
- When the slots are full, reset the enchants and start again.
- Refine and cards are always kept.
Cost¶
| Coin | Enchant table | Tier 1 weapon | Tier 2 weapon | Tier 4 weapon |
|---|---|---|---|---|
| E Grade Coin #6422 | E Grade table | 15 | 30 | 60 |
| D Grade Coin #6421 | D Grade table | 10 | 20 | 40 |
| C Grade Coin #6420 | C Grade table | 6 | 12 | 24 |
| B Grade Coin #6419 | B Grade table | 3 | 6 | 12 |
| A Grade Coin #6418 | You choose Short Range, Long Range or Caster | 2 | 4 | 8 |
| Sea God's Wrath #6423 | You choose Short Range, Long Range or Caster (stronger) | 1 | 2 | 4 |
Weapons¶
Tier 1¶
Tier 2¶
| Weapon type | Weapons |
|---|---|
| Dagger | Fortune Sword #1223, Combat Knife #1228, Moonlight Dagger #1234 |
| Katar | Wild Beast Claw [1] #1268, Inverse Scale #1269, Bloody Roar #1265 |
| Two-handed axe | Giant Axe [1] #1387, Guillotine #1369, Bloody Axe #1363 |
| One-handed sword | Chrome Sword #13431, Excalibur #1137, Nagan #1130 |
| Two-handed sword | Chrome Two-Handed Sword #1196, Masamune #1165, Executioner #1169, Executioner [1] #1179, Atlas Weapon [1] #1175 |
| One-handed spear | Imperial Spear [1] #1433, Brocca #1415, Battle Hook [1] #1421 |
| Two-handed spear | Cardo [1] #1484 |
| Staff | Thorn Staff of Darkness #1636, Eraser #1637 |
| Two-handed staff | Divine Cross #2001 |
| Mace | Spike #1523, Spike [2] #1538, Slash #1526 |
| Knuckle | Sura Rampage [1] #1830 |
| Bow | Rudra Bow #1720 |
| Instrument | Green Whistle [1] #1930 |
| Whip | Stem Whip [1] #1984 |
Tier 4¶
| Weapon type | Weapons |
|---|---|
| Dagger | Ice Pick #1230, Bazerald #1231, Ancient Dagger #13062 |
| Katar | Infiltrator #1261, Infiltrator [1] #1266, Juliette D. Rachel [2] #28010 |
| Two-handed axe | Heart Breaker [1] #1376, Hurricane's Fury [1] #1377, Light Epsilon #1366, Doom Slayer #1370, Doom Slayer [1] #1371 |
| One-handed sword | Edge #1132 |
| Two-handed sword | Violet Fear [2] #1185, Death Guidance [2] #1186, Lindy Hop [2] #21018 |
| One-handed spear | Hunting Spear [1] #1422 |
| Two-handed staff | Staff of Destruction [1] #2000 |
| Mace | Grand Cross #1528, Grand Cross [1] #1540 |
| Book | Ledger of Death [2] #1565 |
| Whip | Rosebine #1985 |
Weapons marked "(1 enchant)" have 3 card slots, so only the 4th slot can be enchanted. All others get 2 enchants.
Enchant tables¶
Grade E, D, C and B coins¶
These tables use 531 equal outcomes:
| Chance (each) | E Grade Coin #6422 | D Grade Coin #6421 | C Grade Coin #6420 | B Grade Coin #6419 |
|---|---|---|---|---|
| 18.83% | MDEF+4 #4787, DEF+6 #4792, SP+100 #4801 | HP+100 #4795, HP+200 #4796, Atk1 #4819 | DEX+1 #4720, VIT+1 #4740, LUK+1 #4750 | STR+1 #4700, AGI+1 #4730, INT+1 #4710 |
| 9.42% | HP+100 #4795, HP+200 #4796, Atk1 #4819 | DEX+1 #4720, VIT+1 #4740, LUK+1 #4750 | STR+1 #4700, AGI+1 #4730, INT+1 #4710 | STR+2 #4701, AGI+2 #4731, INT+2 #4711 |
| 4.71% | DEX+1 #4720, VIT+1 #4740, LUK+1 #4750 | STR+1 #4700, AGI+1 #4730, INT+1 #4710 | STR+2 #4701, AGI+2 #4731, INT+2 #4711 | STR+3 #4702, AGI+3 #4732, INT+3 #4712 |
| 0.38% | STR+1 #4700, AGI+1 #4730, INT+1 #4710 | STR+2 #4701, AGI+2 #4731, INT+2 #4711 | STR+3 #4702, AGI+3 #4732, INT+3 #4712 | STR+4 #4703, AGI+4 #4733, INT+4 #4713 |
Each cell lists three enchants; each one has the chance shown at the start of the row.
Grade A coin and Sea God's Wrath¶
After choosing one of these coins you pick Short Range, Long Range or Caster. These tables use 555 equal outcomes:
A Grade Coin #6418¶
| Short Range | Chance | Long Range | Chance | Caster | Chance |
|---|---|---|---|---|---|
| AGI+2 #4731 | 14.41% | AGI+2 #4731 | 14.41% | INT+2 #4711 | 14.41% |
| Fighting Spirit4 #4808 | 14.41% | Expert Archer2 #4833 | 14.41% | DEX+2 #4721 | 14.41% |
| Sharp2 #4817 | 14.41% | Sharp2 #4817 | 14.41% | Spell2 #4814 | 14.41% |
| AGI+3 #4732 | 12.61% | AGI+3 #4732 | 12.61% | INT+3 #4712 | 12.61% |
| Fighting Spirit5 #4820 | 10.81% | Expert Archer3 #4834 | 10.81% | DEX+3 #4722 | 10.81% |
| Sharp3 #4816 | 10.81% | Sharp3 #4816 | 10.81% | Spell3 #4813 | 10.81% |
| AGI+4 #4733 | 8.11% | AGI+4 #4733 | 8.11% | INT+4 #4713 | 8.11% |
| Fighting Spirit6 #4821 | 7.21% | Expert Archer4 #4835 | 7.21% | Spell4 #4812 | 7.21% |
| Atk Speed1 #4807 | 2.7% | Atk Speed1 #4807 | 2.7% | MATK+1% #4760 | 1.8% |
| AGI+5 #4734 | 3.6% | AGI+5 #4734 | 3.6% | INT+5 #4714 | 3.6% |
| Fighting Spirit7 #4822 | 0.9% | Expert Archer5 #4836 | 0.9% | Spell5 #4826 | 0.9% |
| MATK+2% #4761 | 0.9% |
Sea God's Wrath #6423¶
| Short Range | Chance | Long Range | Chance | Caster | Chance |
|---|---|---|---|---|---|
| AGI+3 #4732 | 14.41% | AGI+3 #4732 | 14.41% | INT+3 #4712 | 14.41% |
| Fighting Spirit5 #4820 | 14.41% | Expert Archer3 #4834 | 14.41% | DEX+3 #4722 | 14.41% |
| Sharp4 #4843 | 14.41% | Sharp4 #4843 | 14.41% | Spell3 #4813 | 14.41% |
| AGI+4 #4733 | 12.61% | AGI+4 #4733 | 12.61% | INT+4 #4713 | 12.61% |
| Fighting Spirit6 #4821 | 10.81% | Expert Archer4 #4835 | 10.81% | Spell4 #4812 | 10.81% |
| Sharp5 #4844 | 10.81% | Sharp5 #4844 | 10.81% | MATK+1% #4760 | 10.81% |
| AGI+5 #4734 | 8.11% | AGI+5 #4734 | 8.11% | INT+5 #4714 | 8.11% |
| Fighting Spirit7 #4822 | 7.21% | Expert Archer5 #4836 | 7.21% | Spell5 #4826 | 7.21% |
| Atk Speed1 #4807 | 2.7% | Atk Speed1 #4807 | 2.7% | MATK+2% #4761 | 2.7% |
| AGI+6 #4735 | 3.6% | AGI+6 #4735 | 3.6% | INT+6 #4715 | 3.6% |
| Fighting Spirit8 #4823 | 0.9% | Expert Archer6 #4837 | 0.9% | Spell6 #4827 | 0.9% |
Reset¶
Pick "Initialize Enchant" while wearing the weapon. It costs 1 Silvervine Fruit #6417, always works, and removes all enchants. Refine and cards are kept. It only works if the weapon has an enchant in its 4th slot.