Infinite Space Artifact Enhancer¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
The Artifact Enhancer enchants the Infinity and Rift gear from Infinite Space with Broken Magic Stone #6905. The Artifact Appraiser next to her sells that gear.
Where: Artifact Enhancer /navi cmd_fild07 60/275, Artifact Appraiser /navi cmd_fild07 57/275
Getting the gear¶
The Artifact Appraiser sells each item below for 50 Broken Magic Stone #6905.
| Type | Items |
|---|---|
| Weapons | Infinity Whip [1] #1994, Infinity Violin [1] #1938, Infinity Shuriken [1] #13323, Infinity Pistol [1] #13126, Infinity Dagger [1] #28703, Infinity Two-Handed Staff [1] #2024, Infinity Mace [1] #16038, Infinity Two-Handed Sword [1] #21014, Infinity Axe [1] #28105, Infinity Bow [1] #18128 |
| Armor | Rift Ancient Armor [1] #15141 |
| Shoes | Rift Shoes [1] #22075 |
| Garment | Rift Manteau [1] #20779 |
| Helm (upper headgear) | Ancient Rift Ornament [1] #19033 |
Enchanting¶
Wear the item and pick its slot (Weapon, Armor, Shoes, Garment, Helm). The weapon must be in your right hand. You need 1,000 free weight.
Cost: 20 Broken Magic Stone #6905 per enchant. It always succeeds. Refine and cards are kept.
Two enchants per item: the 1st goes into slot 4, the 2nd into slot 3. Each time you pick a type (Physical, Magical or Range) and get a random enchant from that list. Every entry in a list has the same chance.
1st enchant (slot 4)¶
| Item | Physical | Magical | Range |
|---|---|---|---|
| Weapons | STR+1 #4700, STR+2 #4701 (50% each) | INT+1 #4710, INT+2 #4711 (50% each) | DEX+1 #4720, DEX+2 #4721 (50% each) |
| Armor, shoes, garment, helm | STR+1 #4700 … STR+4 #4703 (25% each) | INT+1 #4710 … INT+4 #4713 (25% each) | DEX+1 #4720 … DEX+4 #4723 (25% each) |
2nd enchant (slot 3)¶
Weapons (12.5% each):
| Type | Possible enchants |
|---|---|
| Physical | Fighting Spirit1 #4811, Fighting Spirit2 #4810, Fighting Spirit3 #4809, Fighting Spirit4 #4808, Fighting Spirit5 #4820, Fighting Spirit6 #4821, Fighting Spirit7 #4822, Fighting Spirit8 #4823 |
| Magical | Spell1 #4815, Spell2 #4814, Spell3 #4813, Spell4 #4812, Spell5 #4826, Spell6 #4827, Spell7 #4828, Spell8 #4829 |
| Range | Expert Archer1 #4832, Expert Archer2 #4833, Expert Archer3 #4834, Expert Archer4 #4835, Expert Archer5 #4836, Expert Archer6 #4837, Expert Archer7 #4838, Expert Archer8 #4839 |
Armor and shoes (33.33% each):
| Type | Possible enchants |
|---|---|
| Physical | HP+100 #4795, HP+200 #4796, HP+300 #4797 |
| Magical | SP+25 #4870, SP+75 #4871, SP+50 #4800 |
| Range | SP+25 #4870, SP+75 #4871, SP+50 #4800 |
Garment and helm (20% each, all three types use the same list): MHP+1% #4861, MHP+2% #4862, MHP+3% #4867, MHP+4% #4868, MHP+5% #4900
Initialize (reset)¶
Cost: 30 Broken Magic Stone #6905. Removes both enchants. Refine and cards are kept. The item must have at least one enchant.
The reset succeeds 70% of the time. On failure the item is destroyed. The fee is used either way.