Pudding (Bio Lab Enchants)¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
Pudding, a trainee Sorcerer (the NPC is labelled Sorcerer), enchants the equipment that drops in or is traded for in the Bio Laboratory, using the three Bio Lab materials Warrior's Will #6469, Blood Thirst #6470 and Chills Of Death #6471. Enchanting can destroy the item.
Where: /navi lhz_cube 233/24
Items it works on¶
The item must be equipped. You need 1,200 free weight. There is no refine requirement.
| Enchant table | Items |
|---|---|
| Melee weapons | Agent Katar [1] #1290, Guillotine Katar [1] #1291, Ignus Steel [1] #1392, End Sectora [1] #1393, Cannon Spear [1] #1435, As-nail #13069, Scarlet-nail #13070, Bloody Cross #16017, Gigantic Lance #1490* |
| Ranged weapons | Thief Crossbow [2] #18109, Giant Crossbow [2] #18110, Creeper Bow [2] #18111 |
| Magic weapons | Cold Magic Book [2] #1584, Light of Recovery [1] #1659 |
| Armor | Giant Shield [1] #2160, Geffenia Tomb of Water [1] #2161, Bible of Promise(2nd Vol.) [1] #2162, Assassin Handcuffs [1] #2892, Green Surgical Gown [1] #15044, Salvage Cape #2582, Ancient Gold Ornament [1] #18570 |
Items marked * use a wider roll, which makes them slightly more likely to be destroyed (see the tables).
Enchanting¶
Pick "Here you are, sir.", choose the equipment slot, then the material.
| Material | Cost | Slot |
|---|---|---|
| Warrior's Will #6469 | 10 | 4th slot |
| Blood Thirst #6470 | 10 | 3rd slot |
- The slot must be empty ("This equipment already has the power of ...").
- Both slots use the same roll table. You can do them in any order.
- No zeny is needed.
- On success the item keeps its refine, cards and any other enchant.
- On failure the item is destroyed, with its cards and refine. The materials are used up either way.
Melee weapons¶
| Enchant | Most items | Items marked * |
|---|---|---|
| STR+1 #4700 | 10% | 9.524% |
| STR+2 #4701 | 1% | 0.952% |
| STR+3 #4702 | 0.1% | 0.095% |
| AGI+1 #4730 | 10% | 9.524% |
| AGI+2 #4731 | 1% | 0.952% |
| AGI+3 #4732 | 0.1% | 0.095% |
| VIT+1 #4740 | 10% | 9.524% |
| VIT+2 #4741 | 1% | 0.952% |
| VIT+3 #4742 | 0.1% | 0.095% |
| INT+1 #4710 | 4.75% | 4.524% |
| INT+2 #4711 | 0.475% | 0.452% |
| INT+3 #4712 | 0.05% | 0.048% |
| DEX+1 #4720 | 7.5% | 7.143% |
| DEX+2 #4721 | 0.75% | 0.714% |
| DEX+3 #4722 | 0.075% | 0.071% |
| LUK+1 #4750 | 4.75% | 4.524% |
| LUK+2 #4751 | 0.475% | 0.452% |
| LUK+3 #4752 | 0.05% | 0.048% |
| Fighting Spirit1 #4811 | 10% | 9.524% |
| Fighting Spirit2 #4810 | 1% | 0.952% |
| Fighting Spirit3 #4809 | 0.1% | 0.095% |
| Spell1 #4815 | 4.75% | 4.524% |
| Spell2 #4814 | 0.475% | 0.452% |
| Spell3 #4813 | 0.05% | 0.048% |
| Atk Speed1 #4807 | 0.05% | 0.048% |
| Sharp1 #4818 | 5% | 4.762% |
| Sharp2 #4817 | 0.5% | 0.476% |
| Sharp3 #4816 | 0.05% | 0.048% |
| Expert Archer1 #4832 | 4.75% | 4.524% |
| Expert Archer2 #4833 | 0.475% | 0.452% |
| Expert Archer3 #4834 | 0.05% | 0.048% |
| Item destroyed | 20.575% | 24.357% |
Ranged weapons¶
| Enchant | Chance |
|---|---|
| STR+1 #4700 | 4.75% |
| STR+2 #4701 | 0.475% |
| STR+3 #4702 | 0.05% |
| AGI+1 #4730 | 10% |
| AGI+2 #4731 | 1% |
| AGI+3 #4732 | 0.1% |
| VIT+1 #4740 | 4.75% |
| VIT+2 #4741 | 0.475% |
| VIT+3 #4742 | 0.05% |
| INT+1 #4710 | 7.5% |
| INT+2 #4711 | 0.75% |
| INT+3 #4712 | 0.075% |
| DEX+1 #4720 | 10% |
| DEX+2 #4721 | 1% |
| DEX+3 #4722 | 0.1% |
| LUK+1 #4750 | 4.75% |
| LUK+2 #4751 | 0.475% |
| LUK+3 #4752 | 0.05% |
| Fighting Spirit1 #4811 | 4.75% |
| Fighting Spirit2 #4810 | 0.475% |
| Fighting Spirit3 #4809 | 0.05% |
| Spell1 #4815 | 5% |
| Spell2 #4814 | 0.5% |
| Spell3 #4813 | 0.05% |
| Atk Speed1 #4807 | 0.05% |
| Sharp1 #4818 | 10% |
| Sharp2 #4817 | 1% |
| Sharp3 #4816 | 0.1% |
| Expert Archer1 #4832 | 10% |
| Expert Archer2 #4833 | 1% |
| Expert Archer3 #4834 | 0.1% |
| Item destroyed | 20.575% |
Magic weapons¶
| Enchant | Chance |
|---|---|
| STR+1 #4700 | 7.5% |
| STR+2 #4701 | 0.75% |
| STR+3 #4702 | 0.075% |
| AGI+1 #4730 | 5% |
| AGI+2 #4731 | 0.5% |
| AGI+3 #4732 | 0.05% |
| VIT+1 #4740 | 10% |
| VIT+2 #4741 | 1% |
| VIT+3 #4742 | 0.1% |
| INT+1 #4710 | 10% |
| INT+2 #4711 | 1% |
| INT+3 #4712 | 0.1% |
| DEX+1 #4720 | 10% |
| DEX+2 #4721 | 1% |
| DEX+3 #4722 | 0.1% |
| LUK+1 #4750 | 4.75% |
| LUK+2 #4751 | 0.475% |
| LUK+3 #4752 | 0.05% |
| Fighting Spirit1 #4811 | 4.75% |
| Fighting Spirit2 #4810 | 0.475% |
| Fighting Spirit3 #4809 | 0.05% |
| Spell1 #4815 | 10% |
| Spell2 #4814 | 1% |
| Spell3 #4813 | 0.1% |
| Atk Speed1 #4807 | 0.05% |
| Sharp1 #4818 | 4.75% |
| Sharp2 #4817 | 0.475% |
| Sharp3 #4816 | 0.05% |
| Expert Archer1 #4832 | 4.75% |
| Expert Archer2 #4833 | 0.475% |
| Expert Archer3 #4834 | 0.05% |
| Item destroyed | 20.575% |
Armor¶
| Enchant | Most items | Items marked * |
|---|---|---|
| STR+1 #4700 | 7.5% | 7.143% |
| STR+2 #4701 | 0.75% | 0.714% |
| STR+3 #4702 | 0.075% | 0.071% |
| AGI+1 #4730 | 7.5% | 7.143% |
| AGI+2 #4731 | 0.75% | 0.714% |
| AGI+3 #4732 | 0.075% | 0.071% |
| VIT+1 #4740 | 7.5% | 7.143% |
| VIT+2 #4741 | 0.75% | 0.714% |
| VIT+3 #4742 | 0.075% | 0.071% |
| INT+1 #4710 | 7.5% | 7.143% |
| INT+2 #4711 | 0.75% | 0.714% |
| INT+3 #4712 | 0.075% | 0.071% |
| DEX+1 #4720 | 7.5% | 7.143% |
| DEX+2 #4721 | 0.75% | 0.714% |
| DEX+3 #4722 | 0.075% | 0.071% |
| LUK+1 #4750 | 7.5% | 7.143% |
| LUK+2 #4751 | 0.75% | 0.714% |
| LUK+3 #4752 | 0.075% | 0.071% |
| MDEF+2 #4786 | 3.75% | 3.571% |
| MDEF+4 #4787 | 1.25% | 1.19% |
| MDEF+6 #4788 | 0.25% | 0.238% |
| MDEF+8 #4789 | 0.125% | 0.119% |
| MDEF+10 #4790 | 0.05% | 0.048% |
| DEF+3 #4791 | 3.75% | 3.571% |
| DEF+6 #4792 | 2.5% | 2.381% |
| DEF+9 #4793 | 0.25% | 0.238% |
| DEF+12 #4794 | 0.05% | 0.048% |
| Evasion1 #4859 | 3.75% | 3.571% |
| Evasion3 #4860 | 1.25% | 1.19% |
| FLEE+6 #4762 | 0.25% | 0.238% |
| SP+50 #4800 | 0.25% | 0.238% |
| HP+100 #4795 | 5.9% | 5.619% |
| HP+200 #4796 | 2.5% | 2.381% |
| HP+300 #4797 | 1.25% | 1.19% |
| Item destroyed | 22.925% | 26.595% |
Removing an enchant¶
Pick "Consume the 'Chill of the Dead'" and choose which enchant to remove.
- Cost: 10 Chills Of Death #6471 per enchant removed.
- Always succeeds. Only the chosen enchant is removed; refine, cards and the other enchant stay.
Getting the equipment: Weird old man¶
/navi lighthalzen 342/291
The Weird old man trades the enchantable equipment for Bio Lab materials. Listen to his complaints, then pick "Show me the armors" or "Show me the weapons". Items you can afford are shown in blue. You need 2,800 free weight.
| Item | Warrior's Will #6469 | Blood Thirst #6470 | Chills Of Death #6471 |
|---|---|---|---|
| Giant Shield [1] #2160 | 100 | 50 | 35 |
| Geffenia Tomb of Water [1] #2161 | 100 | 50 | 22 |
| Bible of Promise(2nd Vol.) [1] #2162 | 100 | 50 | 22 |
| Salvage Cape #2582 | 300 | 300 | 400 |
| Assassin Handcuffs [1] #2892 | 100 | 50 | 35 |
| Green Surgical Gown [1] #15044 | 100 | 50 | 30 |
| Ancient Gold Ornament [1] #18570 | 300 | 300 | 400 |
| Agent Katar [1] #1290 | 50 | 100 | 10 |
| Guillotine Katar [1] #1291 | 50 | 100 | 85 |
| Ignus Steel [1] #1392 | 50 | 100 | 35 |
| End Sectora [1] #1393 | 50 | 100 | 35 |
| Cannon Spear [1] #1435 | 50 | 100 | 40 |
| Gigantic Lance #1490 | 300 | 300 | 400 |
| Cold Magic Book [2] #1584 | 50 | 100 | 40 |
| Light of Recovery [1] #1659 | 50 | 100 | 35 |
| As-nail #13069 | 50 | 100 | 35 |
| Scarlet-nail #13070 | 50 | 100 | 35 |
| Bloody Cross #16017 | 50 | 100 | 40 |
| Thief Crossbow [2] #18109 | 50 | 100 | 35 |
| Giant Crossbow [2] #18110 | 50 | 100 | 35 |
| Creeper Bow [2] #18111 | 50 | 100 | 35 |
Tip
Warrior's Will #6469, Blood Thirst #6470 and Chills Of Death #6471 can also be bought with Energy Fragments from the Veteran Adventurer in
Lighthalzen (/navi lighthalzen 319/213): 200, 200 and 300 Energy Fragments each.