Lisa (Automatic Equipment Modules)¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
Lisa, inside Varmundt's mansion (Episode 17.2), installs Automatic Modification Modules into the Automatic equipment set. You choose the module yourself, so every enchant is guaranteed. The NPCs next to her sell the modules and turn Illusion equipment into Automatic equipment.
Where: /navi ba_in01 87/370
Items it works on¶
| Menu | Equipment slot | Items |
|---|---|---|
| Automatic Engine Wing Enhancement | Garment | Automatic Engine Wing Type A [1] #480020, Automatic Engine Wing Type B [1] #480021 |
| Automatic Armor Enhancement | Armor | Automatic Armor Type A [1] #450127, Automatic Armor Type B [1] #450128 |
| Automatic Leg Enhancement | Shoes | Automatic Leg Type A [1] #470022, Automatic Leg Type B [1] #470023 |
| Automatic Accessories(R) Enhancement | Right accessory | Automatic Booster R [1] #490024, Automatic Battle Chip R [1] #490026 |
| Automatic Accessories(L) Enhancement | Left accessory | Automatic Booster L [1] #490025, Automatic Battle Chip L [1] #490027 |
The item must be equipped in that slot and you need room in your inventory. There is no refine requirement.
Enchanting¶
- Pick the equipment menu, then the module grade (Normal, Rare, Unique, Legendary, Epic Grade 1, Epic Grade 2 or Epic Grade 3).
- Pick the module. Modules you do not have show as "(Module Amount 0)".
-
Confirm. Lisa warns that it cannot be reversed.
-
Cost: 1 module of the chosen type. No zeny.
- Success: always succeeds. Refine and cards are kept and the item is never destroyed.
- Slots: each item takes up to 3 modules, filling the 4th, 3rd and then 2nd slot. Once the 2nd slot is used the item is "at its maximum capacity".
- Each module type has its own limit per item (last column). A module that is not in the item's table is refused ("You can not enchant this module to this automatic equipment").
- There is no reset.
Automatic Engine Wing¶
| Module | Grade | Enchant added | Max on one item |
|---|---|---|---|
| Automatic Modification Module(Defense) #1000105 | Normal | Automatic Modification Orb(Defense) #310082 | 3 |
| Automatic Modification Module(Magic Defense) #1000106 | Normal | Automatic Modification Orb(Magic Defense) #310083 | 3 |
| Automatic Modification Module(Fast) #1000125 | Rare | Automatic Modification Orb(Fast) #310102 | 2 |
| Automatic Modification Module(Caster) #1000126 | Rare | Automatic Modification Orb(Caster) #310103 | 2 |
| Automatic Modification Module(Critical) #1000127 | Rare | Automatic Modification Orb(Critical) #310104 | 2 |
| Automatic Module (Above All) #1000135 | Unique | Automatic Modification Orb(Above All) #310112 | 1 |
| Automatic Modification Module(Powerful) #1000142 | Unique | Automatic Modification Orb(Powerful) #310119 | 1 |
| Automatic Modification Module(Reflection Reject) #1000208 | Unique | Automatic Modification Orb(Reflection Reject) #310179 | 1 |
Automatic Armor¶
The armor also accepts every Epic module (table below), up to 2 of the same Epic module.
Automatic Leg¶
Tip
Each Legendary module is limited to one copy, but the NPC does not stop you from putting two or three different Legendary modules on the same pair of legs.
Automatic Booster / Battle Chip (accessories)¶
Epic modules (Automatic Armor only)¶
Yecheon: random modules and improvement devices¶
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- Get Automatic Module: 90 Barmil Ticket #1000103 for 1 random module. Each of these 45 modules has the same chance (about 2.22%): Automatic Modification Module(Defense) #1000105, Automatic Modification Module(Magic Defense) #1000106, Automatic Modification Module(VIT) #1000107, Automatic Modification Module(LUK) #1000108, Automatic Modification Module(STR) #1000109, Automatic Modification Module(AGI) #1000110, Automatic Modification Module(INT) #1000111, Automatic Modification Module(DEX) #1000112, Automatic Modification Module(HP Recovery) #1000113, Automatic Modification Module(SP Recovery) #1000114, Automatic Modification Module(Spell) #1000115, Automatic Modification Module(Attack Speed) #1000116, Automatic Modification Module(Fatal) #1000117, Automatic Modification Module(Expert Archer) #1000118, Automatic Modification Module(Vital) #1000119, Automatic Modification Module(Mental) #1000120, Automatic Modification Module(Heal) #1000121, Automatic Modification Module(Attack Power) #1000122, Automatic Modification Module(Magic Power) #1000123, Automatic Modification Module(Shooter) #1000124, Automatic Modification Module(Fast) #1000125, Automatic Modification Module(Caster) #1000126, Automatic Modification Module(Critical) #1000127, Automatic Modification Module(Magical Force) #1000128, Automatic Modification Module(Attacker Force) #1000129, Automatic Modification Module(Range Force) #1000130, Automatic Modification Module(Critical Force) #1000131, Automatic Modification Module(Recovery Force) #1000132, Automatic Modification Module(After Skill Delay) #1000133, Automatic Modification Module(Fixed Casting) #1000134, Automatic Module (Above All) #1000135, Automatic Modification Module(Drain Life) #1000136, Automatic Modification Module(Drain Soul) #1000137, Automatic Modification Module(Magic Healing) #1000138, Automatic Modification Module(Magic Soul) #1000139, Automatic Modification Module(Power Force) #1000140, Automatic Modification Module(Robust) #1000141, Automatic Modification Module(Powerful) #1000142, Automatic Modification Module(All Force) #1000143, Automatic Module(Unlimited Vital) #1000144, Automatic Module(Spell Buster) #1000145, Automatic Module(Firing Shot) #1000146, Automatic Module(Over Power) #1000147, Automatic Module(Fatal Flash) #1000148, Automatic Module(Lucky Strike) #1000149. Epic modules, Automatic Modification Module(Mirror Counter) #1000207 and Automatic Modification Module(Reflection Reject) #1000208 are never given.
- Get Physical / Magical Automatic Improvement Device: 45 Barmil Ticket #1000103 or 1,500,000 zeny.
| Physical | Magical | Chance |
|---|---|---|
| Normal Automatic Improvement Device (Physical) #100164 | Normal Automatic Improvement Device (Magical) #100167 | 50% |
| Advanced Automatic Improvement Device (Physical) #100165 | Advanced Automatic Improvement Device (Magical) #100168 | 30% |
| Premium Automatic Improvement Device (Physical) #100166 | Premium Automatic Improvement Device (Magical) #100169 | 20% |
Spiera: Epic modules¶
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Spiera's shop sells every Epic module (Automatic Module(Dragonic Breath) #1000152 to Automatic Module(Power of Life) #1000202) for 300 Magical Soapstone #1000104 each.
Yeoncheong: Illusion to Automatic exchange¶
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Pick "Automatic Equipment Exchange" or "Automatic Accessory Exchange" to open the barter window. The new item comes without refine, cards or enchants.
Tip
Yeoncheong warns that if you carry more than one copy of the required Illusion item, the one used is picked at random. Carry only the copy you want to trade.
| You get | You give |
|---|---|
| Automatic Armor Type A [1] #450127 | +9 or higher Illusion Armor A-type [1] #15376, Barmil Ticket #1000103 x900 |
| Automatic Armor Type B [1] #450128 | +9 or higher Illusion Armor B-type [1] #15377, Barmil Ticket #1000103 x900 |
| Automatic Engine Wing Type A [1] #480020 | +9 or higher Illusion Engine wing A-type [1] #20933, Barmil Ticket #1000103 x900 |
| Automatic Engine Wing Type B [1] #480021 | +9 or higher Illusion Engine wing B-type [1] #20934, Barmil Ticket #1000103 x900 |
| Automatic Leg Type A [1] #470022 | +9 or higher Illusion Leg A-type [1] #22196, Barmil Ticket #1000103 x900 |
| Automatic Leg Type B [1] #470023 | +9 or higher Illusion Leg B-type [1] #22197, Barmil Ticket #1000103 x900 |
| You get | You give |
|---|---|
| Automatic Booster R [1] #490024 | Illusion Booster R [1] #32207, Barmil Ticket #1000103 x1500 |
| Automatic Booster L [1] #490025 | Illusion Booster L [1] #32208, Barmil Ticket #1000103 x1500 |
| Automatic Battle Chip R [1] #490026 | Illusion Battle chip R [1] #32209, Barmil Ticket #1000103 x1500 |
| Automatic Battle Chip L [1] #490027 | Illusion Battle chip L [1] #32210, Barmil Ticket #1000103 x1500 |