Artisan Tene (Kagerou / Oboro gear)¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
Artisan Tene adds random stat enchants to the 4th and 3rd slots of Kagerou and Oboro weapons and armor.
Where: /navi que_ng 75/20
Items it works on¶
The item must be equipped in the right place.
| Type | Items | Wear it in |
|---|---|---|
| Weapon | Nachal Sword [1] #13076, Mikacheuki [1] #13078, Flower Huuma Shuriken [2] #13313, Wave Huuma Shuriken #13314, Thunderstorm Huuma Shuriken #13315 | Right hand |
| Armguard | Wolf Wrist Guard [1] #2172, Crescent Wrist Guard [1] #2173 | Shield slot |
| Armor | Ninja Scale Armor [1] #15054, Tenebris Latitantes [1] #15055, Special Ninja Suit [1] #15056 | Armor slot |
Enchanting¶
Cost: 100,000 zeny per enchant. Enchanting always succeeds. Refine and cards are kept, and the item never breaks.
- The first enchant goes into the 4th slot.
- The second enchant goes into the 3rd slot.
- After that the item is full; reset it to enchant again.
The possible enchants depend on the item's refine level at the moment you enchant.
Refine +0 to +4¶
| Enchant | 4th slot | 3rd slot |
|---|---|---|
| MDEF+2 #4786 | 20% | 12.5% |
| MDEF+4 #4787 | 15% | 12.5% |
| MDEF+6 #4788 | 10% | 12.5% |
| MDEF+8 #4789 | 5% | 12.5% |
| DEF+3 #4791 | 20% | 12.5% |
| DEF+6 #4792 | 15% | 12.5% |
| DEF+9 #4793 | 10% | 12.5% |
| DEF+12 #4794 | 5% | 12.5% |
Refine +5 to +7¶
| Enchant | 4th slot | 3rd slot |
|---|---|---|
| MDEF+2 #4786 | 9% | 10% |
| MDEF+4 #4787 | 8% | 9% |
| MDEF+6 #4788 | 7% | 8% |
| MDEF+8 #4789 | 6% | 7% |
| DEF+3 #4791 | 9% | 10% |
| DEF+6 #4792 | 8% | 9% |
| DEF+9 #4793 | 7% | 8% |
| DEF+12 #4794 | 6% | 7% |
| STR+1 #4700 | 6% | 4% |
| INT+1 #4710 | 6% | 4% |
| VIT+1 #4740 | 6% | 4% |
| DEX+1 #4720 | 6% | 5% |
| AGI+1 #4730 | 6% | 3% |
| LUK+1 #4750 | 10% | 12% |
Refine +8 to +9¶
| Enchant | 4th slot | 3rd slot |
|---|---|---|
| STR+1 #4700 | 9% | 10% |
| INT+1 #4710 | 9% | 10% |
| VIT+1 #4740 | 9% | 10.5% |
| DEX+1 #4720 | 9% | 10.5% |
| AGI+1 #4730 | 9% | 9% |
| LUK+1 #4750 | 15% | 20% |
| STR+2 #4701 | 6% | 5% |
| INT+2 #4711 | 6% | 3% |
| VIT+2 #4741 | 6% | 5% |
| DEX+2 #4721 | 6% | 5% |
| AGI+2 #4731 | 6% | 2% |
| LUK+2 #4751 | 10% | 10% |
Refine +10 to +12¶
| Enchant | 4th slot | 3rd slot |
|---|---|---|
| STR+1 #4700 | 7% | 7% |
| INT+1 #4710 | 7% | 9% |
| VIT+1 #4740 | 7% | 9% |
| DEX+1 #4720 | 7% | 9% |
| AGI+1 #4730 | 7% | 6% |
| LUK+1 #4750 | 9% | 10% |
| STR+2 #4701 | 5.5% | 4% |
| INT+2 #4711 | 5.5% | 4% |
| VIT+2 #4741 | 5.5% | 4.5% |
| DEX+2 #4721 | 5.5% | 4.5% |
| AGI+2 #4731 | 5.5% | 3% |
| LUK+2 #4751 | 8.5% | 10% |
| HP+100 #4795 | 6% | 6% |
| HP+200 #4796 | 5% | 4% |
| HP+300 #4797 | 4% | 2% |
| SP+50 #4800 | 3% | 4.5% |
| SP+100 #4801 | 2% | 3.5% |
Refine +13 or higher¶
| Enchant | 4th slot | 3rd slot |
|---|---|---|
| STR+2 #4701 | 5.9% | 5.9% |
| INT+2 #4711 | 5.9% | 5.9% |
| VIT+2 #4741 | 5.9% | 5.9% |
| DEX+2 #4721 | 5.9% | 5.9% |
| AGI+2 #4731 | 5.9% | 5.9% |
| LUK+2 #4751 | 5.9% | 5.9% |
| HP+100 #4795 | 5.9% | 5.9% |
| HP+200 #4796 | 5.9% | 5.9% |
| HP+300 #4797 | 5.8% | 5.8% |
| SP+50 #4800 | 5.9% | 5.9% |
| SP+100 #4801 | 5.9% | 5.9% |
| STR+3 #4702 | 5.9% | 5.9% |
| INT+3 #4712 | 5.8% | 5.8% |
| VIT+3 #4742 | 5.9% | 5.9% |
| DEX+3 #4722 | 5.9% | 5.9% |
| AGI+3 #4732 | 5.9% | 5.9% |
| LUK+3 #4752 | 5.8% | 5.8% |
Tip
Refine the item first. At +13 or higher both slots can roll +3 stats, HP+300 and SP+100, and the low MDEF/DEF enchants are gone from the pool.
Removing enchants¶
Choose "I want to remove option.", then pick the item (it must be equipped).
Cost: 100,000 zeny. Always succeeds; refine and cards are kept.
| Option | What it does |
|---|---|
| Reset only the 3rd Slot | Removes the 3rd-slot enchant and keeps the 4th-slot one. Needs an enchant in the 3rd slot. |
| Reset all | Removes both enchants. Needs an enchant in the 4th slot. |