Devil's Tower¶
Guide¶
Climb the tower where the Magic Swordman Thanatos holds back Demon Morocc. You go through three maps: help the
wounded, fight waves of
Evil Shadow #2939, break the Magic Seals Morocc is pulling towards himself, and finally,
with Loki's help, defeat the demon-blessed Lord Knight
Evil Fanatics #2942. A treasure box with an Evil Slayer weapon
waits at the end.
Entering¶
All three NPCs stand together in dali02:
- Every member talks to Historian Shep at
/navi dali02 134/119and volunteers. This gives you Explore the tower, which lets you enter for the next 1 hour 30 minutes. - The party leader talks to Magic Scholar Artie at
/navi dali02 137/121to activate the device. -
Everyone enters through the Dimensional Device at
/navi dali02 141/120. -
Level: 130 or higher.
- Party: required. The leader makes all the key story choices.
- Re-entry: you can go back in through the device until you leave the first room with Assassin Dewey. After that you cannot get back in. Nobody can enter once the boss is defeated.
Cooldown and EXP reward¶
You get your EXP when you talk to Historian Shep after the run, and that is also when the cooldown starts. It ends at the next 04:00 server time. How much EXP you get depends on how far you got:
| How far you got | Reward from Historian Shep |
|---|---|
| Cleared the tower | 450,000 Base EXP and 450,000 Job EXP |
| Broke the Magic Seals and followed Lucile upstairs, but did not finish | 300,000 Base EXP and 300,000 Job EXP |
| Got past the first stairs (moved on with Assassin Louie), but did not break the seals | 200,000 Base EXP and 200,000 Job EXP |
| Did not get that far, gave up, or let the 1h30 entry window run out | No EXP, but the cooldown still starts |
If you volunteered but want to back out before entering, Shep has a Cancel my reservation option.
Walkthrough¶
1. The infirmary (1@tnm1)
- A short scene plays when you arrive. Then the leader talks to Officer Heim.
- Healer Fama hands out a Medical Cure Box #7641, one at a time. Take a box to an Injured Soldier, use it (a 10-second progress bar), then go back to Fama for another one. Heal all 7 soldiers.
- The leader talks to Lucile for the next scene. Then talk to Assassin Dewey and pick Move now to go to the stairs. (After this you can no longer re-enter.)
2. The stairs
27
Evil Shadow #2939 spawn in waves over about 40 seconds, 9 of each of the three kinds. The hunting task Dewey gave
you asks for 7 of each kind (21 in total). When it is done, talk to Assassin Louie at the end of the stairs to move on.
3. The second stairs
- The leader talks to Lucile and picks Can I help?. This costs the leader 30% HP and starts a 40-second progress bar. Do not cancel it.
- 16 Evil Shadows appear around Huey. Kill them all, then talk to Huey and pick Move immediately to go up
to the battlefield (
1@tnm2).
4. Thanatos against Demon Morocc: the Magic Seals
The leader talks to Lucile. After a short exchange, Demon Morocc calls in five
Magic Seal #2938, one from each
direction (north, north-west, south-west, south-east and north-east).
- Each seal has 3,000,000 HP and moves one step closer to the centre about every 35 seconds. It keeps the damage you have done to it, and every time it moves, 4 Evil Shadows spawn next to it.
- Every 20 seconds, lines of
Flamecross #2960 burst out along the five paths for a few seconds. Do not stand on the
paths when that happens. - Destroy all five seals. If they are not all dead after about 3 minutes, Thanatos blasts the field and every seal starts again from the edge with full HP. Seals you have already destroyed still count, so you only have to finish the rest.
When the fifth seal falls, Thanatos banishes Morocc. Talk to Lucile and pick Follow to go to the top floor
(1@tnm3).
5. The Young Girl
- 12 Evil Shadows attack a Young Girl. Kill them, then the leader talks to her (Where are they?) and a warp opens.
- 18 more Evil Shadows spawn on the next section. When they are dead she shows you the way underground.
- Walking up to the Evil Shadow at the next corner spawns 5 more. Kill them to open the warp to the boss room.
6. Boss: the Lord Knight
- Walking near the Demonic Shade at the boss room entrance spawns about 33 Evil Shadows across the room. This step is optional, so you can go around it.
- Talk to Loki next to the Morocc Lord Knight. After the scene everyone is moved to
1@tnm3 136/62. - The leader talks to Loki again. The leader must not have a mercenary. Loki says the Lord Knight is protected by a demonic blessing that only Mind Blaster can break. He then joins the leader as the mercenary Loki's Shadow for 30 minutes, and you use his Mind Blaster to break the blessing.
Evil Fanatics #2942 (MVP, 8,256,000 HP) spawns. His fight repeats every 90 seconds:
| Time in each cycle | What happens around the boss |
|---|---|
| 0:01 | Icemine #2943 in a + shape (up to 10 cells out) |
| 0:21 | Flamecross #2960 in an X shape (up to 13 cells out) |
| 0:51 | Ice Mines in an X shape |
| 1:21 | Flame Crosses in an S shape |
When he dies, the party is moved to the treasure room.
Rewards¶
Treasure box (one per run, at 1@tnm3 69/70). The items drop on the floor around it:
| Item | Chance |
|---|---|
| Rose Quartz #7293 | 100% |
| Frozen Rose #749 | 100% |
| Rune of Darkness #7511 | 100% |
| Old Card Album #616 | 75% |
| Witherless Rose #748 | 50% |
| One Evil Slayer weapon (each equally likely): Evil Slayer Vanquisher Staff [1] #1671, Evil Slayer Stabber Dagger [1] #13094, Evil Slayer Destroyer Hammer [1] #16027, Evil Slayer Piercer Bow [1] #18120, Evil Slayer Slaher Sword [1] #21010, Evil Slayer Ripper Katar [1] #28001 | 100% |
The Evil Slayer weapon comes refined to +1 to +6 at random, with three random bonus options (Fighting Spirit, Spell, SP+50 or MDEF+2).
Leaving: talk to Loki next to the box. The first time, he only gives you the Morocc castle seal quest;
talk to him again and pick Get out of here. You get 20–40 Instance Points (+50 with Charm Of Brightness #30034, within
the daily Instance Point limit) and go back to dali02. Then report to Historian Shep for your EXP.
Overview¶
- Entrance: Magic Scholar Artie at
dali02 137/121(/navi dali02 137/121) or Dimensional Device atdali02 141/120(/navi dali02 141/120) - Requirements: Level 130+, time limit 1h
- Entry: Repeatable, cooldown 1 hour 30 min.
- Who can enter: Party (create a party first)
Bosses¶
Drop chances include Miracle's drop rates.
Evil Fanatics #2942

MVP · Level 151 · 8,256,000 HP · Demon · Dark 3 · Large · Full monster entry
| Item | Chance | |
|---|---|---|
| Yggdrasil Berry #607 | 50% | MVP reward |
| Yggdrasil Seed #608 | 50% | MVP reward |
| Evil Fanatics Card #27265 | 0.5% |
Monsters¶
| Monster | Level | HP | Race | Element |
|---|---|---|---|---|
Evil Shadow #2939 |
138 | 112,000 | Demon | Dark 2 |
Evil Shadow #2940 |
141 | 127,650 | Demon | Dark 2 |
Evil Shadow #2941 |
142 | 153,400 | Demon | Dark 2 |
Magic Seal #2938 |
140 | 10,000,000 | Formless | Neutral 1 |
Rewards and quest items¶
Items the instance NPCs hand out, including quest items used along the way.
| Item | Amount |
|---|---|
| Medical Cure Box #7641 | 1 |
| Rose Quartz #7293 | 1 |
| Frozen Rose #749 | 1 |
| Rune of Darkness #7511 | 1 |
| Old Card Album #616 | 1 |
| Witherless Rose #748 | 1 |
| Evil Slayer Vanquisher Staff [1] #1671 | 1 |
| Evil Slayer Stabber Dagger [1] #13094 | 1 |
| Evil Slayer Destroyer Hammer [1] #16027 | 1 |
| Evil Slayer Piercer Bow [1] #18120 | 1 |
| Evil Slayer Slaher Sword [1] #21010 | 1 |
| Evil Slayer Ripper Katar [1] #28001 | 1 |
Exchange and crafting¶
NPCs outside the instance that take what you bring back from it.
| NPC | Takes | Gives |
|---|---|---|
Kayronniflheim 240/193 |
Rose Quartz #7293 | Great Axe #1364, Longinus's Spear #1469, Guillotine #1369, Brionac #1470 |
Reyghemaniflheim 99/268 |
Rose Quartz #7293 | Berserk #1814, Tjungkuletti #1416, Rudra Bow #1720, Brocca #1415 |
Heinniflheim 187/280 |
Rose Quartz #7293 | Edge #1132, Dragon Slayer #1166, Excalibur #1137, Schweizersabel #1167 |


