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Rock Ridge Contraband Processor

In the Database

Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.

The Contraband Processor adds random stat enchants to the "contraband" gear sold in Rock Ridge.

Where: /navi har_in01 17/74 (inside Rock Ridge)

Items it works on

You must be wearing the item. Pick the slot (Armor, Garment or right Accessory) in the menu.

Slot Items Max enchants
Armor Vigilante Suit #15176, Elemental Robe #15177, Golden Ninja Suit #15178, Mine Worker's Vest #15179, Hippie Clothes #15180 3
Garment Elemental Cape #20820, Golden Scarf #20821, Mine Worker's Backpack #20822 3
Accessory (right slot only) Vigilante Badge #28441, Hippie Feather #28442 2
  • The armor pieces are bought from Howard in the same building for 24 Rock Ridge Coin #25250 each. The garments (3,000,000z) and accessories (1,500,000z) are sold by the Affable Lady next to him.
  • The item must not have a normal card in its 2nd, 3rd or 4th slot. A card in the first slot is fine and is kept.
  • You need at least 10,000 free weight and a free inventory slot.

Enchanting

Cost: 2 Rock Ridge Coin #25250 per try (one enchant per try). Enchanting always succeeds and never breaks the item. Refine and the card in the first slot are kept.

Enchants are added one at a time (4th slot first, then 3rd, then 2nd for armor and garments). Once all enchant slots are filled you must reset before enchanting again.

Armor and garments, refine +9 or higher

Enchant Chance
AGI+2 #4731 6.98%
DEX+2 #4721 6.98%
STR+2 #4701 6.98%
INT+2 #4711 6.98%
DEF+20 #29026 6.98%
MDEF+5 #4892 6.98%
CRI Lv3 #4940 6.98%
FLEE+6 #4762 6.98%
Expert Archer1 #4832 6.51%
Fatal1Lv #4863 6.51%
Spell1 #4815 6.51%
Expert Archer2 #4833 4.65%
Fatal2Lv #4864 4.65%
Spell2 #4814 4.65%
Expert Archer3 #4834 1.86%
Fatal3Lv #4865 1.86%
Spell3 #4813 1.86%
DelayafterAttack1Lv #4869 1.86%
Expert Archer4 #4835 0.47%
Fatal4Lv #4866 0.47%
Spell4 #4812 0.47%
DelayafterAttack2Lv #4872 1.86%

Armor and garments, refine +8 or lower

Enchant Chance
AGI+1 #4730 6.31%
DEX+1 #4720 6.31%
STR+1 #4700 6.31%
INT+1 #4710 6.31%
DEF+15 #4893 6.31%
MDEF+2 #4786 6.31%
Cri 1Lv #4926 6.31%
Evasion3 #4860 6.31%
AGI+2 #4731 4.37%
DEX+2 #4721 4.37%
STR+2 #4701 4.37%
INT+2 #4711 4.37%
DEF+20 #29026 4.37%
MDEF+5 #4892 4.37%
CRI Lv3 #4940 4.37%
FLEE+6 #4762 4.37%
Expert Archer1 #4832 3.40%
Fatal1Lv #4863 3.40%
Spell1 #4815 3.40%
Expert Archer2 #4833 1.46%
Fatal2Lv #4864 1.46%
Spell2 #4814 1.46%

Accessories (any refine)

Enchant Chance
AGI+1 #4730 6.36%
DEX+1 #4720 6.36%
STR+1 #4700 6.36%
INT+1 #4710 6.36%
VIT+1 #4740 6.36%
LUK+1 #4750 6.36%
HP+100 #4795 6.36%
SP+50 #4800 6.36%
AGI+2 #4731 4.24%
DEX+2 #4721 4.24%
STR+2 #4701 4.24%
INT+2 #4711 4.24%
VIT+2 #4741 4.24%
LUK+2 #4751 4.24%
HP+200 #4796 4.24%
SP+100 #4801 4.24%
Expert Archer1 #4832 2.97%
Spell1 #4815 2.97%
Fighting Spirit1 #4811 2.97%
DelayafterAttack1Lv #4869 2.97%
Fatal1Lv #4863 2.97%
Atk Speed1 #4807 0.42%

Tip

For armor and garments the refine level is checked each time you enchant, so refine to +9 first if you want the better table (it has the Expert Archer, Fatal and Spell 3/4 enchants and the attack delay enchants).

Reset

Choose "Reset contraband item Enchantment level." while wearing an enchanted item.

  • Cost: 2 Rock Ridge Coin #25250.
  • Removes all enchants. Refine and the first-slot card are kept.
  • Chance the item is destroyed: 30% for armor and garments, 45% for accessories. A destroyed item is gone for good and the coins are not returned.

Tip

The NPC says it charges "2 Rock Ridge Coins per socket". A reset costs 2 coins in total, no matter how many enchants the item has.