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Morse's Cave

Guide

Morse's Cave (the "Red Flower") is the follow-up to Isle of Bios. The party tracks the weakened Demon God Morocc into his lair, holds off his army in three timed survival rooms, and finally fights the Morocc Necromancer #3000.

Requirements and entry

Level Base Level 160 or higher
Prerequisite Clear Isle of Bios and claim the reward from Vrid at least once.
Party Required. Only the party leader can open the dungeon.
Open the dungeon Senior Tracker at /navi moro_cav 61/69 (party leader)
Entrance Red Flower at /navi moro_cav 57/69
Cooldown One run per day. Resets daily at 04:00 server time, counted from the moment you report back to the Senior Tracker.

The leader talks to the Senior Tracker and answers Yes to open the Red Flower. Everyone then enters through the Red Flower next to him.

You only get one entry

Entering the Red Flower starts the "Pursuing Hiding Morocc" quest, and the Red Flower stays closed to you while that quest is active. If you die, disconnect or fail, you cannot go back in. Report to the Senior Tracker, then wait for the next daily reset.

Walkthrough

1. The entrance

Walking in wakes Morocc up and 9 Morocc's Ghoul #3001 spawn along the corridor. Kill them all. Grim Reaper Ankou then appears, and after his speech three portals open that lead to Morocc's chamber.

2. Weakened Morocc

Step into the chamber to trigger a cutscene, after which Weakened Morocc #2998 spawns. Kill it. Morocc talks some more and then four portals open around the chamber.

Note

Only the party leader can use these portals (and the ones later in the dungeon). When the leader steps in, the whole party is teleported and split between the next rooms.

3. The split rooms (left and right)

The party is split between two rooms. In each room Morocc freezes you for a few seconds, then waves keep spawning for 3 minutes:

At the 3-minute mark the script counts the monsters still alive in each room. If 20 or more are left in a room, the run fails: Ankou appears and the portals send everyone to Prontera. Otherwise the remaining monsters vanish and new portals open. The leader steps in and the party regroups in the next room.

4. The lower-left room

This works the same way, also for 3 minutes, but each wave adds more Morocc's Archer Skeleton #3003 and Morocc's Verit #3005 to the 4 Ghouls. The same rule applies: 20 or more monsters alive at the end means failure. If you survive, the leader takes the portal to the final room.

5. Morocc Necromancer

  1. Morocc hands the fight over to his Necromancer. The first form, Morocc Necromancer #2999, spawns. Kill it.
  2. The second form, Morocc Necromancer #3000, appears in the same spot and keeps summoning adds about every 7 seconds. The fewer adds are alive, the bigger the wave. It stops summoning while 40 or more are alive. Waves mix Morocc's Ghoul #3001, Morocc's Archer Skeleton #3003, Morocc's Wraith #3004, Morocc's Verit #3005 and Morocc's Lude #3006.
  3. Many waves also bring a Morocc's Osiris #3002 that drops poison clouds where it stands every few seconds. Kill Osiris quickly or move away from it.
  4. When the Necromancer dies, all remaining adds vanish, Ankou has a last word and an exit portal opens in the middle of the room.

Healing mechanic

Every 30 seconds, if the second-form Necromancer is below 3,000,000 HP, it is healed back to exactly 3,000,000 HP. Bring it down to around 3M, then burst it down from there before the next heal.

Rewards

When Reward Who
Using the exit portal after the Necromancer dies 20 to 40 Instance Points (random) Each player who uses the portal
Reporting back to the Senior Tracker Token Of Hero #6684 x1 (only if you were credited with the second-form Necromancer kill) Each player
When the second-form Necromancer (Morocc Necromancer #3000) dies 2 Prize Of Hero #22537 dropped on the ground Whoever loots them

Reporting to the Senior Tracker after a run is required either way. It closes your current quest and starts the daily cooldown.

Instance Points

Instance Points can be earned once per device for each instance run, up to 1200 per account per day. A rented Charm Of Brightness #30034 adds 50 points per claim. Use @instancepoints to see your total.

Overview

  • Entrance: Senior Tracker at moro_cav 61/69 (/navi moro_cav 61/69) or Red Flower at moro_cav 57/69 (/navi moro_cav 57/69)
  • Requirements: Level 160+, time limit 1h
  • Entry: Repeatable, resets daily at 04:00.
  • Who can enter: Party (create a party first)

Bosses

Drop chances include Miracle's drop rates.

Morocc Necromancer #3000

MVP · Level 101 · 80,000,000 HP · Demihuman · Earth 4 · Medium · Full monster entry

Item Chance
Yggdrasil Berry #607 50% MVP reward
Yggdrasil Seed #608 50% MVP reward
Yggdrasil Berry #607 100%
Old Blue Box #603 20%
Dead Branch #604 20%
Prize Of Hero #22537 100% (×2)
Mastela Fruit #522 20%
Morocc's Minion Card #27326 0.5%
Death Soul #3007

Boss · Level 158 · 99,999,999 HP · Demon · Neutral 3 · Small · Full monster entry

No drops.

Morocc Necromancer #2999

Boss · Level 158 · 4,000,000 HP · Demihuman · Neutral 3 · Medium · Full monster entry

Item Chance
Yggdrasil Berry #607 100%
Old Blue Box #603 20%
Dead Branch #604 20%
Mastela Fruit #522 20%
Weakened Morocc #2998

Boss · Level 158 · 1,771,440 HP · Demon · Neutral 3 · Large · Full monster entry

No drops.

Morocc's Lude #3006

Boss · Level 158 · 885,720 HP · Demon · Neutral 3 · Small · Full monster entry

No drops.

Morocc's Verit #3005

Boss · Level 158 · 442,860 HP · Demon · Neutral 3 · Medium · Full monster entry

No drops.

Morocc's Osiris #3002

Boss · Level 158 · 442,860 HP · Demon · Neutral 3 · Medium · Full monster entry

No drops.

Morocc's Ghoul #3001

Boss · Level 158 · 295,240 HP · Demon · Neutral 3 · Medium · Full monster entry

No drops.

Morocc's Archer Skeleton #3003

Boss · Level 158 · 295,240 HP · Demon · Neutral 3 · Medium · Full monster entry

No drops.

Morocc Hidden #3008

Boss · Level 158 · 295,240 HP · Demon · Neutral 3 · Small · Full monster entry

No drops.

Morocc's Wraith #3004

Boss · Level 158 · 100,000 HP · Demon · Neutral 3 · Large · Full monster entry

No drops.

Rewards and quest items

Items the instance NPCs hand out, including quest items used along the way.

Item Amount
Token Of Hero #6684 1

Exchange and crafting

NPCs outside the instance that take what you bring back from it.

NPC Takes Gives
Hero Token Exchanger
moro_cav 32/73
Token Of Hero #6684 Warrior's Ring #2981
Expert Enchanter Byrnes
moro_cav 34/65
Token Of Hero #6684 Warrior's Ring #2981