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Eclage Interior

Guide

Eclage Interior is a short story instance from the Eclage main quest (Episode 14.2). You are sent into the Orb's lighting room in the heart of Eclage, where suspicious creatures have broken in, and it ends with the betrayal that leads into the next part of the story.

Entering

  • Requirement: you must be on the Orb's lighting room step of the Eclage main quest.
  • Party: you must be in a party, and only the party leader can go in. The leader talks to the Chief of Staff at /navi ecl_hub01 132/12 and picks Enter it. to create the instance, then clicks the door (It is closed shut.) next to him at /navi ecl_hub01 130/15.
  • Time limit: you have to go through the door within 20 minutes of talking to the Chief of Staff, and the instance itself closes after 20 minutes.

Warning

Both the Chief of Staff and the door only respond to the party leader. Each character has to do this step as party leader (a party of one works).

Walkthrough

  1. Walk towards the four Suspicious Creatures near the entrance. When you get close they attack: kill all four Incarnation of Morocc #2375.
  2. An alarm goes off in the lighting room and more creatures appear further in. Walk up to them and eight Incarnation of Morocc #2376 attack. Kill them all.
  3. Shenime appears at 1@ecl 58/69. Talk to her. She drains 99% of your HP and blinds you for 60 seconds, then sends you to the next room.
  4. Talk to Avant at 1@ecl 148/97.
  5. You are moved to the room with Loki and Nydhog. Talk to Hisie at 1@ecl 144/27. She heals you, your quest moves on to Betrayal, and you are sent to ecl_in03.

Leaving through Hisie gives 20–40 Instance Points (+50 with Charm Of Brightness #30034), within the server's daily Instance Point limit.

Tip

Heal up before you talk to Shenime: you arrive in the next room with 1% HP and blinded.

Overview

  • Entrance: Chief of Staff at ecl_hub01 132/12 (/navi ecl_hub01 132/12) or It is closed shut. at ecl_hub01 130/15 (/navi ecl_hub01 130/15)
  • Requirements: Unlocked by its story quest, time limit 20m
  • Entry: Once per character. It is part of the story: the entrance only opens while that story step is active, and you can retry until you clear it.
  • Who can enter: Party (create a party first)

Bosses

Drop chances include Miracle's drop rates.

Incarnation of Morocc #2375

Boss · Level 100 · 4,444 HP · Demon · Undead 3 · Medium · Full monster entry

No drops.

Incarnation of Morocc #2376

Boss · Level 100 · 2,000 HP · Demon · Dark 3 · Medium · Full monster entry

No drops.