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Security Area 1

Guide

Security Area 1 is the normal daily mode of the Flower Garden's security zone in Varmundt's Mansion (Episode 17.2). The Red Pepper doll Lambda wants to "evaluate" the garden's security, so your party fights through four zones of automatic dolls and plants and then defeats Kappa. Security Area 2 is the harder version on the same map.

How to enter

  • Where: Walk up to the security perimeter at /navi ba_maison 120/320. The Flower Garden Manager appears.
  • Requirement: Finish the Hidden Flower Garden story instance first ("Security Clearance").
  • Level: Base Level 150 or higher.
  • Party: The party leader picks "Identity Authentication" and then "1st Security Zone.". Then everyone picks "Enter Zone" and "1st Security Zone.".
  • Cooldown: Entering starts a daily cooldown that resets at 04:00 server time ("Security Clearance - Waiting"). It is shared with Security Area 2. After it ends, talk to the manager once to clear it.

Walkthrough

The run starts when the party leader steps onto the entrance point. An automatic doll arrives with a warning from Sigma, and Lambda's security test begins.

Zone Monsters Exit warp
1. Entrance 16 80/196
2. North garden 21 174/229
3. East garden 28 254/212
4. Far east garden 31 297/264 (to the boss room)

Each zone is filled with Flower Garden Watchers: Assistant Bot #20622, Dry Rafflesia #20624 and Special Alnoldi #20626. The next zone spawns when someone takes the warp into it. Every monster in a zone must die before its exit warp activates.

Boss: Kappa

After zone 4, Kappa opens her room. Take the warp at 297/264, walk up to Kappa, and the party leader talks to her. Red Pepper #20620 then attacks.

  • Energy shield: When she appears, and again at 80%, 60%, 40% and 20% of her HP, she summons 4 Guardian Parts #20679 in the corners of the room. She also raises a strong damage-reducing shield.
  • Every Guardian Part you destroy weakens the shield. Destroy all 4 to remove it completely.
  • If parts are still standing after 40 seconds, they disappear and Kappa keeps whatever shield she has left. Split up and break the parts quickly.

When Kappa falls, a warp opens to Sigma, who waits at 85/77.

Rewards

Talk to Sigma:

Reward Notes
Barmil Ticket #1000103 ×6 Requires the "Red Pepper - Kappa Suppression" quest you got on entry, so you must have been in the room when Kappa died
10 Instance Points When you choose "I'll leave.". Counts toward the daily 1,200 cap

Episode 17.2 Hidden Flower Garden Episode 17.2 Security Area 1 & 2 Note:

Overview

  • Entrance: ba_maison 120/321 (/navi ba_maison 120/321)
  • Requirements: Level 150+, time limit 1h
  • Entry: Repeatable, resets daily at 04:00.
  • Who can enter: Party (create a party first)

Bosses

Drop chances include Miracle's drop rates.

Senior Red Pepper #20621

MVP · Level 185 · 1,008,398,847 HP · Formless · Dark 3 · Medium · Full monster entry

Item Chance
Old Purple Box #617 50% MVP reward
Old Card Album #616 10% MVP reward
Scell #911 100%
Red Gemstone #716 100%
Old Purple Box #617 75%
Cursed Ruby #724 5%
Old Card Album #616 75%
Senior Red Pepper Card #300080 0.5%
Red Pepper #20620

MVP · Level 135 · 9,514,800 HP · Formless · Fire 3 · Medium · Full monster entry

Item Chance
Old Blue Box #603 50% MVP reward
Old Card Album #616 5% MVP reward
Scell #911 100%
Red Gemstone #716 100%
Old Purple Box #617 50%
Cursed Ruby #724 5%
Old Card Album #616 50%
Red Pepper Card #300079 0.5%

Monsters

Monster Level HP Race Element
Alicel #1739 115 18,319 Demon Neutral 3
Assistant Bot #20622 137 238,512 Formless Neutral 2
Dry Rafflesia #20624 140 248,245 Plant Earth 3
Special Alnoldi #20626 143 255,483 Plant Poison 2
Senior Assistant Bot #20623 187 2,398,802 Formless Neutral 2
Senior Special Alnoldi #20627 193 2,954,324 Plant Poison 2
Senior Dry Rafflesia #20625 190 2,908,909 Plant Earth 3
Guardian Parts #20679 130 20 Formless Neutral 3

Rewards and quest items

Items the instance NPCs hand out, including quest items used along the way.

Item Amount
Barmil Ticket #1000103 20
Magical Soapstone #1000104 —
Epic Module Box #100161 1

Exchange and crafting

NPCs outside the instance that take what you bring back from it.

NPC Takes Gives
Child Manager
ba_in01 87/386
Barmil Ticket #1000103 Child Admin Beta Egg #9123
Yecheon
ba_in01 87/380
Barmil Ticket #1000103 Normal Automatic Improvement Device (Physical) #100164, Advanced Automatic Improvement Device (Physical) #100165, Premium Automatic Improvement Device (Physical) #100166, Normal Automatic Improvement Device (Magical) #100167, Advanced Automatic Improvement Device (Magical) #100168, Premium Automatic Improvement Device (Magical) #100169
Butterfly Merchant
ba_in01 87/389
Barmil Ticket #1000103 Varmundt Mansion Teleport Wing #100902
Spiera
ba_in01 87/373
Magical Soapstone #1000104 Automatic Module(Dragonic Breath) #1000152, Automatic Module(Wave Break) #1000153, Automatic Module(Hundred Spiral) #1000154, Automatic Module(Drive Press) #1000155, Automatic Module(Banishing Cannon) #1000156, Automatic Module(Genesis Pressure) #1000157, Automatic Module(Boost Cannon) #1000158, Automatic Module(Cold Flare) #1000159 and 43 more