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Verus Enchanters (Charleston and Excelion)

In the Database

Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.

Two enchant systems in Verus:

  • Mass Charleston robots trade, sell and enchant the Charleston Factory gear (Upgrade Parts and Supplement Parts) and upgrade the Pile Bunker.
  • PLUTO_09 and MARS_01 make and enchant the Excelion Wing and Excelion Suit.

Charleston gear

Getting the gear

Mass Charleston (exchange) — /navi verus04 69/108

Trade 10 Charleston Parts #6752 for one of:

Reinforced parts Supplementary devices Slot
Upgrade Part - Engine [1] #20733 Supplement Part Con [1] #20732 Garment
Upgrade Part - Booster [1] #22044 Supplement Part Agi [1] #22043 Shoes
Upgrade Part - Gun Barrel [1] #2996 Supplement Part Dex [1] #2995 Accessory

Mass Charleston (shop) — /navi verus04 63/112

Mass Charleston enchanter

Where: /navi verus04 71/106

Wear the item and choose its slot (Footgear, Garment, Clothes or Accessory). Accessories must be in the right accessory slot.

Cost per try: 100,000 zeny + 1 Charleston Parts #6752 (enchant or reset). Refine and cards are always kept. You need 10,000 free weight.

Item Max enchants Enchant table below +9 Choice at +9 or higher
Upgrade Part - Plate #15111 3 Acceleration Acceleration or Attack
Supplement Part Str #15110 3 Acceleration Acceleration or Defense
Upgrade Part - Engine [1] #20733, Supplement Part Con [1] #20732 3 Garment Garment or Advanced Garment
Upgrade Part - Booster [1] #22044, Supplement Part Agi [1] #22043 3 Shoes Shoes or Advanced Shoes
Upgrade Part - Gun Barrel [1] #2996, Supplement Part Dex [1] #2995 2 Accessory Accessory only

At +9 or higher the NPC asks which table to use each time you enchant.

Each enchant try has its own risk:

  • 1st enchant: always succeeds.
  • 2nd enchant: can fail. On failure nothing is added and the materials are used up.
  • 3rd enchant: can fail the same way, and has a small chance to destroy the item.

Tip

The NPC warns that a failed 2nd enchant resets the refine. It does not: on failure the item comes back exactly as it was (same refine, cards and earlier enchants). Only the materials are lost.

Attack table (Upgrade Part Plate, +9)

Enchant 1st enchant 2nd enchant 3rd enchant
STR+1 #4700 10% 10% 8%
DEX+1 #4720 10% 10% 8%
Expert Archer1 #4832 15% 11% 9.5%
Fighting Spirit1 #4811 15% 11% 9.5%
STR+2 #4701 10% 8% 8.5%
DEX+2 #4721 10% 8% 8.5%
Expert Archer2 #4833 15% 8% 10.5%
Fighting Spirit2 #4810 15% 8% 10.5%
STR+3 #4702 - 7% 7%
DEX+3 #4722 - 7% 7%
Expert Archer3 #4834 - 1% 1.5%
Fighting Spirit3 #4809 - 1% 1.5%
Failure: nothing added - 10% 7.5%
Item destroyed - - 2.5%

Defense table (Supplement Part Str, +9)

Enchant 1st enchant 2nd enchant 3rd enchant
VIT+1 #4740 10% 10% 7.62%
DEF+3 #4791 10% 10% 7.62%
Neutral Resistance Lv1 #4933 15% 11% 9.05%
MHP+1% #4861 15% 11% 9.05%
VIT+2 #4741 10% 8% 8.1%
DEF+6 #4792 10% 8% 8.1%
Neutral Resistance Lv2 #4934 15% 8% 9.05%
MHP+2% #4862 15% 6% 8.1%
VIT+3 #4742 - 6% 6.19%
DEF+9 #4793 - 6% 6.19%
Neutral Resistance Lv3 #4935 - 3% 3.33%
MHP+3% #4867 - 3% 3.33%
Failure: nothing added - 10% 11.9%
Item destroyed - - 2.38%

Acceleration table (Upgrade Part Plate / Supplement Part Str)

Enchant 1st enchant 2nd enchant 3rd enchant
Evasion3 #4860 10% 10% 7.62%
LUK+1 #4750 10% 10% 7.62%
DelayafterAttack1Lv #4869 15% 11% 9.05%
AGI+1 #4730 15% 11% 9.05%
FLEE+6 #4762 10% 8% 8.57%
LUK+2 #4751 10% 8% 8.57%
DelayafterAttack2Lv #4872 15% 7% 9.05%
AGI+2 #4731 15% 7% 9.05%
FLEE+12 #4763 - 7% 6.67%
LUK+3 #4752 - 7% 6.67%
AGI+3 #4732 - 4% 3.81%
Failure: nothing added - 10% 11.9%
Item destroyed - - 2.38%

Garment table

Enchant 1st enchant 2nd enchant 3rd enchant
STR+1 #4700 7% 10% 7.62%
STR+2 #4701 9% 10% 7.62%
DEX+1 #4720 7% 10% 8.1%
DEX+2 #4721 9% 10% 8.1%
AGI+1 #4730 7% 8% 8.57%
AGI+2 #4731 7% 9% 9.05%
VIT+1 #4740 7% 6% 7.62%
VIT+2 #4741 9% 6% 7.62%
LUK+1 #4750 6% 7% 5.24%
LUK+2 #4751 8% 7% 5.71%
INT+1 #4710 6% 3% 3.81%
INT+2 #4711 8% 3% 3.81%
Expert Archer1 #4832 10% 2% 3.33%
Failure: nothing added - 9% 11.43%
Item destroyed - - 2.38%

Advanced Garment table (+9)

Enchant 1st enchant 2nd enchant 3rd enchant
STR+2 #4701 8% 10% 7.62%
STR+3 #4702 7% 10% 7.62%
DEX+2 #4721 9% 10% 8.1%
DEX+3 #4722 7% 10% 8.1%
AGI+2 #4731 9% 8% 8.57%
AGI+3 #4732 5% 8% 8.57%
VIT+2 #4741 9% 6% 7.62%
VIT+3 #4742 7% 6% 4.76%
LUK+2 #4751 8% 7% 5.71%
LUK+3 #4752 6% 7% 5.71%
INT+2 #4711 8% 2% 3.33%
INT+3 #4712 6% 2% 3.33%
Expert Archer1 #4832 5% - 2.38%
Expert Archer2 #4833 6% 2% 3.33%
Expert Archer3 #4834 - 2% 0.95%
Failure: nothing added - 10% 11.9%
Item destroyed - - 2.38%

Shoes table

Enchant 1st enchant 2nd enchant 3rd enchant
STR+1 #4700 10% 10% 8.57%
STR+2 #4701 10% 10% 8.57%
DEX+1 #4720 10% 11% 9.05%
DEX+2 #4721 10% 11% 9.05%
AGI+1 #4730 10% 8% 9.05%
AGI+2 #4731 10% 8% 9.05%
VIT+1 #4740 10% 10% 9.52%
VIT+2 #4741 10% 10% 9.52%
DelayafterAttack1Lv #4869 10% 6% 6.67%
Spell1 #4815 10% 6% 6.67%
Failure: nothing added - 10% 11.9%
Item destroyed - - 2.38%

Advanced Shoes table (+9)

Enchant 1st enchant 2nd enchant 3rd enchant
STR+3 #4702 10% 10% 8.57%
STR+2 #4701 10% 10% 8.57%
DEX+3 #4722 10% 11% 9.05%
DEX+2 #4721 10% 11% 9.05%
AGI+3 #4732 10% 8% 9.05%
AGI+2 #4731 10% 8% 9.05%
VIT+3 #4742 10% 10% 9.52%
VIT+2 #4741 10% 10% 9.52%
DelayafterAttack1Lv #4869 5% 3% 3.33%
DelayafterAttack2Lv #4872 5% 3% 3.33%
Spell1 #4815 5% 3% 3.33%
Spell2 #4814 5% 3% 3.33%
Failure: nothing added - 10% 11.9%
Item destroyed - - 2.38%

Accessory table

Accessories never break.

Enchant 1st enchant 2nd enchant
STR+1 #4700 10% 9.01%
STR+2 #4701 10% 9.01%
DEX+1 #4720 10% 9.01%
DEX+2 #4721 10% 9.01%
AGI+1 #4730 9% 8.11%
AGI+2 #4731 9% 8.11%
VIT+1 #4740 10% 9.01%
VIT+2 #4741 10% 9.01%
INT+1 #4710 10% 9.01%
INT+2 #4711 10% 9.01%
DelayafterAttack1Lv #4869 1% 0.9%
Spell1 #4815 1% 0.9%
Failure: nothing added - 9.91%

Reset

Choose "Reset product." Costs 100,000 zeny + 1 Charleston Parts #6752. Always succeeds and removes every enchant; refine and cards are kept.

The NPC does not check whether the item has enchants: resetting an item with none still costs the zeny and the Charleston Parts.

Excelion gear

Unlocking

MARS_01 — /navi verus04 165/217

Talk to MARS_01, choose to supply fuel, then bring 1 Old Fuel #6962 and put it in. This wakes up both robots.

PLUTO_09: gear and designs

Where: /navi verus04 163/219

Leftover on failure Chance per try
Brigan #7054 26.92%
Iron Ore #1002 26.92%
Iron #998 10.77%
Steel #999 5.38%
Gold #969 0.005%

MARS_01: enchanting Excelion gear

Wear the Excelion Suit #15128 or Excelion Wing #20773 and choose "Enhanced ..." for it. Pick a design you own.

  • Cost: 1 design. No zeny.
  • Always succeeds. Refine and cards are kept.
  • Up to 3 enchants per item (4th slot, then 3rd, then 2nd).
  • Each design has a limit on how many times its enchant may appear on the same item. Some designs only work on one of the two items.
  • The four Property Reactor designs only work on the Suit, and only as the first enchant.
  • There is no reset for Excelion gear.
Design Chance per try Enchant it adds Max on Suit Max on Wing
Fire Property Reactor Blueprint #6965 0.75% Fire Property Reactor #4970 1 (1st enchant only) -
Water Property Reactor Blueprint #6966 0.75% Water Property Reactor #4971 1 (1st enchant only) -
Earth Property Reactor Blueprint #6967 0.75% Earth Property Reactor #4972 1 (1st enchant only) -
Wind Property Reactor Blueprint #6968 0.75% Wind Property Reactor #4973 1 (1st enchant only) -
Fire Resistance Reactor Blueprint #6969 2% Fire Resistance Reactor #4974 - 3
Water Resistance Reactor Blueprint #6970 2% Water Resistance Reactor #4975 - 3
Earth Resistance Reactor Blueprint #6971 2% Earth Resistance Reactor #4976 - 3
Wind Resistance Reactor Blueprint #6972 2% Wind Resistance Reactor #4977 - 3
Recovery101 Reactor Blueprint #6973 2% Recovery Reactor 101 #4978 3 3
Recovery102 Reactor Blueprint #6974 1% Recovery Reactor 102 #4979 3 3
Recovery201 Reactor Blueprint #6975 2.5% Recovery Reactor 201 #4980 3 3
Recovery202 Reactor Blueprint #6976 1.5% Recovery Reactor 202 #4981 3 3
STR Reactor Blueprint #6977 0.25% STR Supplement Reactor #4982 1 -
INT Reactor Blueprint #6978 0.25% INT Supplement Reactor #4983 1 -
DEF Reactor Blueprint #6979 2% DEF SupplementReactor #4984 3 3
Perfect Dodge Reactor Blueprint #6980 2% PD Supplement Reactor #4985 1 1
Attack Reactor Blueprint #6981 0.75% Attack Supplement Reactor #4986 3 3
Magical Reactor Blueprint #6982 0.75% Magic Supplement Reactor #4987 3 3
HP Reactor Blueprint #6983 2% HP Supplement Reactor #4988 3 3
SP Reactor Blueprint #6984 2% SP Supplement Reactor #4989 3 3
Frozen Reactor Blueprint #6985 0.5% Frozen Supplement Reactor #4990 1 -
ASPD Reactor Blueprint #6986 1.5% ASPD Supplement Reactor #4991 1 1