Verus Enchanters (Charleston and Excelion)¶
In the Database
Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.
Two enchant systems in Verus:
- Mass Charleston robots trade, sell and enchant the Charleston Factory gear (Upgrade Parts and Supplement Parts) and upgrade the Pile Bunker.
- PLUTO_09 and MARS_01 make and enchant the Excelion Wing and Excelion Suit.
Charleston gear¶
Getting the gear¶
Mass Charleston (exchange) — /navi verus04 69/108
Trade 10 Charleston Parts #6752 for one of:
| Reinforced parts | Supplementary devices | Slot |
|---|---|---|
| Upgrade Part - Engine [1] #20733 | Supplement Part Con [1] #20732 | Garment |
| Upgrade Part - Booster [1] #22044 | Supplement Part Agi [1] #22043 | Shoes |
| Upgrade Part - Gun Barrel [1] #2996 | Supplement Part Dex [1] #2995 | Accessory |
Mass Charleston (shop) — /navi verus04 63/112
- Sells Upgrade Part - Plate #15111 and Supplement Part Str #15110 (armor) for 3,999,999 zeny each.
- Pile Bunker upgrade: trade 1 Pile Bunker #1549 + 300 Crushed Can Iron Plate #6751 + 15 Failed Engine #6750 for your choice of Pile Bunker S [1] #16030, Pile Bunker P #16031 or Pile Bunker T [1] #16032.
Mass Charleston enchanter¶
Where: /navi verus04 71/106
Wear the item and choose its slot (Footgear, Garment, Clothes or Accessory). Accessories must be in the right accessory slot.
Cost per try: 100,000 zeny + 1 Charleston Parts #6752 (enchant or reset). Refine and cards are always kept. You need 10,000 free weight.
| Item | Max enchants | Enchant table below +9 | Choice at +9 or higher |
|---|---|---|---|
| Upgrade Part - Plate #15111 | 3 | Acceleration | Acceleration or Attack |
| Supplement Part Str #15110 | 3 | Acceleration | Acceleration or Defense |
| Upgrade Part - Engine [1] #20733, Supplement Part Con [1] #20732 | 3 | Garment | Garment or Advanced Garment |
| Upgrade Part - Booster [1] #22044, Supplement Part Agi [1] #22043 | 3 | Shoes | Shoes or Advanced Shoes |
| Upgrade Part - Gun Barrel [1] #2996, Supplement Part Dex [1] #2995 | 2 | Accessory | Accessory only |
At +9 or higher the NPC asks which table to use each time you enchant.
Each enchant try has its own risk:
- 1st enchant: always succeeds.
- 2nd enchant: can fail. On failure nothing is added and the materials are used up.
- 3rd enchant: can fail the same way, and has a small chance to destroy the item.
Tip
The NPC warns that a failed 2nd enchant resets the refine. It does not: on failure the item comes back exactly as it was (same refine, cards and earlier enchants). Only the materials are lost.
Attack table (Upgrade Part Plate, +9)¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| STR+1 #4700 | 10% | 10% | 8% |
| DEX+1 #4720 | 10% | 10% | 8% |
| Expert Archer1 #4832 | 15% | 11% | 9.5% |
| Fighting Spirit1 #4811 | 15% | 11% | 9.5% |
| STR+2 #4701 | 10% | 8% | 8.5% |
| DEX+2 #4721 | 10% | 8% | 8.5% |
| Expert Archer2 #4833 | 15% | 8% | 10.5% |
| Fighting Spirit2 #4810 | 15% | 8% | 10.5% |
| STR+3 #4702 | - | 7% | 7% |
| DEX+3 #4722 | - | 7% | 7% |
| Expert Archer3 #4834 | - | 1% | 1.5% |
| Fighting Spirit3 #4809 | - | 1% | 1.5% |
| Failure: nothing added | - | 10% | 7.5% |
| Item destroyed | - | - | 2.5% |
Defense table (Supplement Part Str, +9)¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| VIT+1 #4740 | 10% | 10% | 7.62% |
| DEF+3 #4791 | 10% | 10% | 7.62% |
| Neutral Resistance Lv1 #4933 | 15% | 11% | 9.05% |
| MHP+1% #4861 | 15% | 11% | 9.05% |
| VIT+2 #4741 | 10% | 8% | 8.1% |
| DEF+6 #4792 | 10% | 8% | 8.1% |
| Neutral Resistance Lv2 #4934 | 15% | 8% | 9.05% |
| MHP+2% #4862 | 15% | 6% | 8.1% |
| VIT+3 #4742 | - | 6% | 6.19% |
| DEF+9 #4793 | - | 6% | 6.19% |
| Neutral Resistance Lv3 #4935 | - | 3% | 3.33% |
| MHP+3% #4867 | - | 3% | 3.33% |
| Failure: nothing added | - | 10% | 11.9% |
| Item destroyed | - | - | 2.38% |
Acceleration table (Upgrade Part Plate / Supplement Part Str)¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| Evasion3 #4860 | 10% | 10% | 7.62% |
| LUK+1 #4750 | 10% | 10% | 7.62% |
| DelayafterAttack1Lv #4869 | 15% | 11% | 9.05% |
| AGI+1 #4730 | 15% | 11% | 9.05% |
| FLEE+6 #4762 | 10% | 8% | 8.57% |
| LUK+2 #4751 | 10% | 8% | 8.57% |
| DelayafterAttack2Lv #4872 | 15% | 7% | 9.05% |
| AGI+2 #4731 | 15% | 7% | 9.05% |
| FLEE+12 #4763 | - | 7% | 6.67% |
| LUK+3 #4752 | - | 7% | 6.67% |
| AGI+3 #4732 | - | 4% | 3.81% |
| Failure: nothing added | - | 10% | 11.9% |
| Item destroyed | - | - | 2.38% |
Garment table¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| STR+1 #4700 | 7% | 10% | 7.62% |
| STR+2 #4701 | 9% | 10% | 7.62% |
| DEX+1 #4720 | 7% | 10% | 8.1% |
| DEX+2 #4721 | 9% | 10% | 8.1% |
| AGI+1 #4730 | 7% | 8% | 8.57% |
| AGI+2 #4731 | 7% | 9% | 9.05% |
| VIT+1 #4740 | 7% | 6% | 7.62% |
| VIT+2 #4741 | 9% | 6% | 7.62% |
| LUK+1 #4750 | 6% | 7% | 5.24% |
| LUK+2 #4751 | 8% | 7% | 5.71% |
| INT+1 #4710 | 6% | 3% | 3.81% |
| INT+2 #4711 | 8% | 3% | 3.81% |
| Expert Archer1 #4832 | 10% | 2% | 3.33% |
| Failure: nothing added | - | 9% | 11.43% |
| Item destroyed | - | - | 2.38% |
Advanced Garment table (+9)¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| STR+2 #4701 | 8% | 10% | 7.62% |
| STR+3 #4702 | 7% | 10% | 7.62% |
| DEX+2 #4721 | 9% | 10% | 8.1% |
| DEX+3 #4722 | 7% | 10% | 8.1% |
| AGI+2 #4731 | 9% | 8% | 8.57% |
| AGI+3 #4732 | 5% | 8% | 8.57% |
| VIT+2 #4741 | 9% | 6% | 7.62% |
| VIT+3 #4742 | 7% | 6% | 4.76% |
| LUK+2 #4751 | 8% | 7% | 5.71% |
| LUK+3 #4752 | 6% | 7% | 5.71% |
| INT+2 #4711 | 8% | 2% | 3.33% |
| INT+3 #4712 | 6% | 2% | 3.33% |
| Expert Archer1 #4832 | 5% | - | 2.38% |
| Expert Archer2 #4833 | 6% | 2% | 3.33% |
| Expert Archer3 #4834 | - | 2% | 0.95% |
| Failure: nothing added | - | 10% | 11.9% |
| Item destroyed | - | - | 2.38% |
Shoes table¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| STR+1 #4700 | 10% | 10% | 8.57% |
| STR+2 #4701 | 10% | 10% | 8.57% |
| DEX+1 #4720 | 10% | 11% | 9.05% |
| DEX+2 #4721 | 10% | 11% | 9.05% |
| AGI+1 #4730 | 10% | 8% | 9.05% |
| AGI+2 #4731 | 10% | 8% | 9.05% |
| VIT+1 #4740 | 10% | 10% | 9.52% |
| VIT+2 #4741 | 10% | 10% | 9.52% |
| DelayafterAttack1Lv #4869 | 10% | 6% | 6.67% |
| Spell1 #4815 | 10% | 6% | 6.67% |
| Failure: nothing added | - | 10% | 11.9% |
| Item destroyed | - | - | 2.38% |
Advanced Shoes table (+9)¶
| Enchant | 1st enchant | 2nd enchant | 3rd enchant |
|---|---|---|---|
| STR+3 #4702 | 10% | 10% | 8.57% |
| STR+2 #4701 | 10% | 10% | 8.57% |
| DEX+3 #4722 | 10% | 11% | 9.05% |
| DEX+2 #4721 | 10% | 11% | 9.05% |
| AGI+3 #4732 | 10% | 8% | 9.05% |
| AGI+2 #4731 | 10% | 8% | 9.05% |
| VIT+3 #4742 | 10% | 10% | 9.52% |
| VIT+2 #4741 | 10% | 10% | 9.52% |
| DelayafterAttack1Lv #4869 | 5% | 3% | 3.33% |
| DelayafterAttack2Lv #4872 | 5% | 3% | 3.33% |
| Spell1 #4815 | 5% | 3% | 3.33% |
| Spell2 #4814 | 5% | 3% | 3.33% |
| Failure: nothing added | - | 10% | 11.9% |
| Item destroyed | - | - | 2.38% |
Accessory table¶
Accessories never break.
| Enchant | 1st enchant | 2nd enchant |
|---|---|---|
| STR+1 #4700 | 10% | 9.01% |
| STR+2 #4701 | 10% | 9.01% |
| DEX+1 #4720 | 10% | 9.01% |
| DEX+2 #4721 | 10% | 9.01% |
| AGI+1 #4730 | 9% | 8.11% |
| AGI+2 #4731 | 9% | 8.11% |
| VIT+1 #4740 | 10% | 9.01% |
| VIT+2 #4741 | 10% | 9.01% |
| INT+1 #4710 | 10% | 9.01% |
| INT+2 #4711 | 10% | 9.01% |
| DelayafterAttack1Lv #4869 | 1% | 0.9% |
| Spell1 #4815 | 1% | 0.9% |
| Failure: nothing added | - | 9.91% |
Reset¶
Choose "Reset product." Costs 100,000 zeny + 1 Charleston Parts #6752. Always succeeds and removes every enchant; refine and cards are kept.
The NPC does not check whether the item has enchants: resetting an item with none still costs the zeny and the Charleston Parts.
Excelion gear¶
Unlocking¶
MARS_01 — /navi verus04 165/217
Talk to MARS_01, choose to supply fuel, then bring 1 Old Fuel #6962 and put it in. This wakes up both robots.
PLUTO_09: gear and designs¶
Where: /navi verus04 163/219
- Make gear: 10 Huge Metal Scrap #6961 + 5 Old Fuel #6962 for an Excelion Wing #20773 or an Excelion Suit #15128.
- Make a design: 5 Old Fuel #6962 per try, 30% success. The design you get is random (table below). On failure you get a leftover item instead:
| Leftover on failure | Chance per try |
|---|---|
| Brigan #7054 | 26.92% |
| Iron Ore #1002 | 26.92% |
| Iron #998 | 10.77% |
| Steel #999 | 5.38% |
| Gold #969 | 0.005% |
MARS_01: enchanting Excelion gear¶
Wear the Excelion Suit #15128 or Excelion Wing #20773 and choose "Enhanced ..." for it. Pick a design you own.
- Cost: 1 design. No zeny.
- Always succeeds. Refine and cards are kept.
- Up to 3 enchants per item (4th slot, then 3rd, then 2nd).
- Each design has a limit on how many times its enchant may appear on the same item. Some designs only work on one of the two items.
- The four Property Reactor designs only work on the Suit, and only as the first enchant.
- There is no reset for Excelion gear.