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Thanatos Tower Enchanters

In the Database

Every item this enchanter works on, the enchants it adds and the NPC on the map: open its Database entry. Item pages link back here too.

The Thanatos Tower lobby has enchanters for the Good and Evil gear:

NPC Works on Where
Headgear Enchanter Crown of Good and Evil /navi tha_t01 142/82
Briliant Light Enchanter Brilliant Light weapons /navi tha_t01 154/82
Sinful Enchanter Sinful weapons /navi tha_t01 157/82
Sinfull Accessory Sinful rings and necklaces /navi tha_t01 136/83
Brilight Accessory Brilliant Light rings and necklaces /navi tha_t01 162/83
Tha-Tower Exchanger Turns fragments into enchant materials /navi tha_t01 139/83

The Boots Enchanter next to them has its own page: Boots of Good and Evil.

Every step on the headgear and weapon enchanters always succeeds. Refine, the first two slots, random options and the enchant grade are kept.

Materials

Material Used by
Piece of Sin #1000257 Headgear, Sinful weapons, Sinful accessories
Fragment of Good Will #1000263 Headgear, Brilliant Light weapons, Brilliant Light accessories
Essence of a Powerful Dimension #7925 Headgear, weapons
Enchant Ticket #1000874 Headgear, some Lv5 upgrades

Tha-Tower Exchanger trades 5 fragments of one kind for 1 material (in batches of 1, 50 or 100):

Menu Fragments accepted You get
Exchange to Fragment of Sin Fragment of Anger #1000243, Fragment of Fear #1000244, Fragment of Resentment #1000245, Fragment of Regret #1000255, Fragment of Sorrow #1000256 Piece of Sin #1000257
Exchange to Fragment of Fate Fragment of Empathy #1000258, Fragment of Happiness #1000259, Fragment of Rest #1000260, Fragment of Comfort #1000261, Fragment of Blessing #1000262 Fragment of Good Will #1000263

Headgear Enchanter

Wear one of these as your upper headgear (22 items):

Crown of Good and Evil (Dragon Knight) [1] #400374, Crown of Good and Evil (Imperial Guard) [1] #400375, Crown of Good and Evil (Arch Mage) [1] #400376, Crown of Good and Evil (Elemental Master) [1] #400377, Crown of Good and Evil (Cardinal) [1] #400378, Crown of Good and Evil (Inquisitor) [1] #400379, Crown of Good and Evil (Meister) [1] #400380, Crown of Good and Evil (Biolo) [1] #400381, Crown of Good and Evil (Shadow Cross) [1] #400382, Crown of Good and Evil (Abyss Chaser) [1] #400383, Crown of Good and Evil (Windhawk) [1] #400384, Crown of Good and Evil (Trouvere & Troubadour) [1] #400385, Crown of Good and Evil (Shinkiro & Shiranui) [1] #400386, Crown of Good and Evil (Sky Emperor) [1] #400387, Crown of Good and Evil (Soul Ascetic) [1] #400388, Crown of Good and Evil (Hyper Novice) [1] #400389, Crown of Good and Evil (Spirit Handler) [1] #400390, Crown of Good and Evil (Night Watch - GL) [1] #400391, Crown of Good and Evil (Night Watch - Revolver) [1] #400392, Crown of Good and Evil (Night Watch - Gatling Gun) [1] #400393, Crown of Good and Evil (Night Watch - Shotgun) [1] #400394, Crown of Good and Evil (Night Watch - Rifle) [1] #400395

Slot 3 (selectable)

Choose Good Spell #312014 or Evil Spell #312021. Slot 3 must be empty.

Cost: 250 Piece of Sin #1000257, 3 Fragment of Good Will #1000263, 1 Enchant Ticket #1000874, 3,000,000z.

Slot 4

If Slot 4 is empty you choose how to fill it:

Method Cost Result
Random Enchant 1 Essence of a Powerful Dimension #7925, 25 Piece of Sin #1000257, 25 Fragment of Good Will #1000263, 300,000z One of the six Lv1 enchants below, 16.67% each
Specific Enchant 2 Essence of a Powerful Dimension #7925, 100 Piece of Sin #1000257, 100 Fragment of Good Will #1000263, 1 Enchant Ticket #1000874, 3,000,000z The Lv1 enchant you pick

If Slot 4 already has a Lv1 or Lv2 enchant, Slot 4 Enchant upgrades it instead:

Upgrade Cost
Lv1 → Lv2 50 Piece of Sin #1000257, 1 Fragment of Good Will #1000263, 1 Enchant Ticket #1000874
Lv2 → Lv3 1 Essence of a Powerful Dimension #7925, 70 Piece of Sin #1000257, 70 Fragment of Good Will #1000263, 1 Enchant Ticket #1000874
Enchant Lv1 Lv2 Lv3
Tenacity Tenacity Lv1 #29706 Tenacity Lv2 #29707 Tenacity Lv3 #29708
Adamantine Adamantine Lv. 1 #29101 Adamantine Lv. 2 #29102 Adamantine Lv. 3 #29103
Magic Essence Magic Essence Lv. 1 #29071 Magic Essence Lv. 2 #29072 Magic Essence Lv. 3 #29073
Master Archer Master Archer Lv. 1 #29091 Master Archer Lv. 2 #29092 Master Archer Lv. 3 #29093
Acute Acute Lv. 1 #29081 Acute Lv. 2 #29082 Acute Lv. 3 #29083
Affection Affection Lv. 1 #29111 Affection Lv. 2 #29112 Affection Lv. 3 #29113

Reset

50 Piece of Sin #1000257, 100 Fragment of Good Will #1000263, 1,000,000z. Removes the Slot 3 and Slot 4 enchants.

Brilliant Light and Sinful weapons

Wear the weapon in your right hand. Both NPCs work the same way. Only the material changes: the Briliant Light Enchanter uses Fragment of Good Will #1000263, the Sinful Enchanter uses Piece of Sin #1000257. In the tables below, "pieces" means that material.

Brilliant Light weapons (23): Guardian Saber [2] #500063, Victory Sword [2] #500066, Holy Light Dagger [2] #510092, Holy Light Spear [2] #530045, Origin of Life [2] #540055, Blessed Bible [2] #540060, Saint Bringer [2] #550088, Soul Liberator [2] #550094, Lightforce Foxtail Wand [2] #550116, Light Power Harp [2] #570037, Light Power Spark [2] #580038, Punish Scepter [2] #590045, Shining Light Katar [2] #610045, Divine Buster [2] #620022, Jupiter Spear [2] #630027, Destiny Staff [2] #640037, Huuma Shuriken Brilliance [2] #650034, Angel Wing Bow [2] #700065, Devil Hunter [2] #800027, Last Dawn [2] #810027, Lord of Glory [2] #820021, Lightning Splatter [2] #830026, Justice Bomber [2] #840021

Sinful weapons (23): Destruction Axe [2] #1341, Devil Cursed Sword [2] #500062, Blood Rapier [2] #500065, Devil Guardian Sword [2] #500072, Underworld Knife [2] #510091, Sealed Bible [2] #540053, Darkness Tablet [2] #540054, Doom Bible [2] #540059, Soul Harvest [2] #550093, Darkness Foxtail Model [2] #550115, Demonic Claw [2] #560036, Crime Violin [2] #570036, Crime Whip [2] #580037, Execution Great Sword [2] #600041, The Ripper [2] #610044, Devil Wing Staff [2] #640036, Devil Claw [2] #650033, Dark Angel Ray Bow [2] #700066, Devil's Bullet [2] #800026, Screaming Rifle [2] #810026, Outlaw Cursed Shotgun [2] #820020, RG-5649 [2] #830025, Devil Lord Launcher [2] #840020

Pick Slot 3 Enchant or Slot 4 Enchant. If the slot is empty you choose a Lv1 enchant. If it already has one, the same option upgrades it by one level. The weapon goes to your inventory afterwards.

Slot 3

New enchant: 1 Essence of a Powerful Dimension #7925, 250 pieces, 3,000,000z. Choose one:

Enchant Lv1 Lv2 Lv3 Lv4 Lv5
Expert Archer Expert Archer1 #4832 Expert Archer2 #4833 Expert Archer3 #4834 Expert Archer4 #4835 Expert Archer5 #4836
Expert Magician Expert Magician 1Lv #311389 Expert Magician 2Lv #311390 Expert Magician 3Lv #311391 Expert Magician 4Lv #311392 Expert Magician 5Lv #311393
Expert Fighter Expert Fighter 1Lv #311384 Expert Fighter 2Lv #311385 Expert Fighter 3Lv #311386 Expert Fighter 4Lv #311387 Expert Fighter 5Lv #311388
Upgrade Cost
→ Lv2 50 pieces
→ Lv3 55 pieces
→ Lv4 1 Essence of a Powerful Dimension #7925, 60 pieces
→ Lv5 1 Essence of a Powerful Dimension #7925, 65 pieces (Expert Magician also needs 1 Enchant Ticket #1000874)

Slot 4

New enchant: 150 pieces, 1,500,000z. Choose one:

Enchant Lv1 Lv2 Lv3 Lv4 Lv5
Caster Caster 1Lv #311400 Caster 2Lv #311401 Caster 3Lv #311402 Caster 4Lv #311403 Caster 5Lv #311404
Hit Plus Hit Plus 1Lv #311395 Hit Plus 2Lv #311396 Hit Plus 3Lv #311397 Hit Plus 4Lv #311398 Hit Plus 5Lv #311399
Delay After Attack DelayafterAttack1Lv #4869 DelayafterAttack2Lv #4872 DelayafterAttack3Lv #4873 Attack Delay 4 #4881 Attack Delay 5Lv #311394
Sharp Sharp1 #4818 Sharp2 #4817 Sharp3 #4816 Sharp4 #4843 Sharp5 #4844
Upgrade Cost
→ Lv2 40 pieces
→ Lv3 45 pieces
→ Lv4 1 Essence of a Powerful Dimension #7925, 50 pieces
→ Lv5 1 Essence of a Powerful Dimension #7925, 55 pieces (Hit Plus also needs 1 Enchant Ticket #1000874)

Reset

20 pieces + 1,000,000z. Removes the Slot 3 and Slot 4 enchants.

Sinful and Brilliant Light accessories

Wear the accessory in either slot. If both slots qualify, the NPC asks which one (right first, then left).

NPC Accessories Pieces used
Sinfull Accessory Sinful Ruby Ring [1] #490044, Sinful Ruby Necklace [1] #490045, Sinful Emerald Ring [1] #490046, Sinful Emerald Necklace [1] #490047, Sinful Topaz Ring [1] #490048, Sinful Topaz Necklace [1] #490049, Sinful Amethyst Ring [1] #490050, Sinful Amethyst Necklace [1] #490051, Sinful Sapphire Ring [1] #490052, Sinful Sapphire Necklace [1] #490053, Sinful Opal Ring [1] #490054, Sinful Opal Necklace [1] #490055 Piece of Sin #1000257
Brilight Accessory Brilliant Light Ruby Ring [1] #490056, Brilliant Light Ruby Necklace [1] #490057, Brilliant Light Amethyst Ring [1] #490058, Brilliant Light Amethyst Necklace [1] #490059, Brilliant Light Emerald Ring [1] #490060, Brilliant Light Emerald Necklace [1] #490061, Brilliant Light Zircon Ring [1] #490062, Brilliant Light Zircon Necklace [1] #490063, Brilliant Light Sapphire Ring [1] #490064, Brilliant Light Sapphire Necklace [1] #490065, Brilliant Light Aquamarine Ring [1] #490066, Brilliant Light Aquamarine Necklace [1] #490067 Fragment of Good Will #1000263

One enchant run fills both Slot 3 and Slot 4 at once. Slots 3 and 4 must both be empty (reset first). There is no zeny cost and it always succeeds. Refine and the first card are kept; the 2nd slot is cleared.

Method Cost Type Level
Method 1 (Choose Type) 50 pieces You pick the Slot 3 and Slot 4 type Random Lv1–Lv5, 20% each, rolled separately per slot
Method 2 (Random) 10 pieces Random: 25% each Slot 3 type, 50% each Slot 4 type Random Lv1–Lv5, 20% each

Sinful accessory enchants

Slot Types (Lv1 shown, up to Lv5)
Slot 3 Anger Lv1 #310197, Horror Lv1 #310202, Resentment Lv1 #310207, Regret Lv1 #310212
Slot 4 Inverse Scale Lv1 #310237, Dragon Scale Lv1 #310242

Brilliant Light accessory enchants

Slot Types (Lv1 shown, up to Lv5)
Slot 3 Empathy Lv1 #310217, Happiness Lv1 #310222, Shelter Lv1 #310227, Solace Lv1 #310232
Slot 4 Divine Evil Lv1 #310247, Destructive Evil Lv1 #310252

Reset

Option Success On failure
1,000,000z 70% The accessory is destroyed
10 Silvervine Fruit #6417 100% -

Reset removes the enchants in slots 2, 3 and 4 and keeps refine and the first card. It takes the cost even if the accessory has no enchants.