Skip to content

Edda Bio

Guide

Edda Bio is Miracle's own take on the Biolab: a long run through the Rekenber laboratory in eight rooms, ending with the Nameless Swordsman in the lower lab. Every player gets one random Edda weapon from the treasure box, a weapon box, Somatology materials and Instance Points. The materials are spent at the Edda enchanter in Juno.

Entering

  • NPC: Sierra at /navi yuno 216/345.
  • Party: the party leader picks create; then everyone picks enter.
  • Level: the script has no level check.
  • Cooldown: entering starts the Road of Battle quest, which ends at the next 04:00 server time.
  • Time limit: 1 hour.
  • Late joining: you can't enter once the boss is defeated.

Walkthrough

Each room spawns its monsters when you step into it, and the whole party is moved to the next room as soon as the last one dies. If you get left behind, the Sierra standing in each cleared room sends you on to the next one.

Room Monsters to kill
1 None. The party leader talks to Sierra next to the entrance to start.
2 14: Rekenber Senior Guard #20541, Rekenber Guard #20542, Regenschirm Scientists
3 25: the same three plus Nameless Acolyte #20538
4 21: Rekenber Guards, Senior Guards and Regenschirm Scientists
5 25: Rekenber Guards, Senior Guards, Scientists and Nameless Acolytes
6 See below
7 33: Nameless Swordsman #20537, Nameless Merchant #20539, Acolytes, Guards and Scientists
8 17: Guards, Senior Guards, Scientists and Nameless Swordsmen

Room 6, the four switches

  1. Entering the room spawns 6 Rekenber Guards and seals one passage. Kill them to reopen it.
  2. There are four switch areas in the room. Walking into each one spawns 11 monsters (5 Rekenber Guards, 5 Nameless Swordsmen, 1 Rekenber Senior Guard) and seals its exits until they are all dead.
  3. When all four switch groups are cleared, the party moves to room 7.

Room 8 to the boss

Room 8 does not move you on by itself. After clearing it, talk to Sierra in the room to go down to the lower lab.

Boss: Nameless Swordsman #20536

Walk to Sierra in the middle of the lower lab and talk to her to start the fight. The whole party is pulled to her, the door behind you closes and the Nameless Swordsman appears just south of her. Then, in a loop:

  1. Over about 8 seconds, walls rise to form four pens around the middle of the room, and one extra monster appears in each pen.
  2. 5 seconds later, if the boss is still alive, the pen monsters vanish and the whole party is pulled back to the middle.
  3. The walls drop, and 5 seconds later the cycle starts again.

Fight in the open corridor between the pens so the walls do not lock you away from the boss.

Rewards

When the boss dies, a treasure box appears south of Sierra and Sierra comes back.

Source Reward (each player)
Treasure box 1 random Edda weapon (38 possible weapons), once per character per instance (relogging does not give another)
Sierra 9 Somatology Research Document #25786 and 15 Somatology Experimental Fragment #25787
Sierra 100-200 Somatology Research Document #25786 and the same amount of Somatology Experimental Fragment #25787
Sierra 1 Ancient Heros Weapon Box #23806
Sierra 20-40 Instance Points (up to the daily cap of 1,200 points)

Open the box first

Talking to Sierra gives her rewards and immediately sends you back to Juno. Open the treasure box before you talk to her, or you lose the weapon.

Enchanting Edda weapons

The enchant NPC ("Edda bio enchants") at /navi yuno 210/340 enchants the Edda weapon you have equipped, using Somatology Research Document #25786 and Somatology Experimental Fragment #25787. Refine level and cards are kept.

Slot Possible enchants
4th slot (done first) Expert Archer1 #4832, Expert Archer2 #4833, Expert Archer3 #4834, Fighting Spirit4 #4808, Fighting Spirit5 #4820, Fighting Spirit6 #4821, Sharp1 #4818, Sharp2 #4817, Sharp3 #4816, Fatal1Lv #4863, Fatal2Lv #4864, Fatal3Lv #4865, Spell1 #4815, Spell2 #4814, Spell3 #4813
3rd slot (done second) Seyren's Memory #29594, Howard's Memory #29595, Eremes's Memory #29596, Catherine's Memory #29598, Margaretha's Memory #29599, Cecil's Memory #29600, Randel's Memory #29601, Flamel's Memory #29602, Gertie's Memory #29603, Celia's Memory #29604, Chen's Memory #29605, Trentini's Memory #29606, Alphoccio's Memory #29607
Action Normal mode Safe mode
Add an enchant (empty slot) 50 of each material, 40% chance the weapon is destroyed 500 of each material, no risk
Reroll the 3rd slot 500 of each material, 20% chance the weapon is destroyed 2,000 of each material, no risk
Reroll the 4th slot 200 of each material, 20% chance the weapon is destroyed 1,000 of each material, no risk

Normal mode rerolls the enchant with a 20% chance to destroy the weapon (first-time enchants: 40%). Safe mode costs more but never breaks it.

Overview

  • Entrance: Sierra at yuno 216/345 (/navi yuno 216/345)
  • Requirements: Unlocked by its story quest, time limit 1h
  • Entry: Repeatable, resets daily at 04:00.
  • Who can enter: Party (create a party first)

Bosses

Drop chances include Miracle's drop rates.

Nameless Swordsman #20536

MVP · Level 180 · 75,000,000 HP · Demihuman · Fire 2 · Medium · Full monster entry

Item Chance
Ancient Heros Weapon Box #23806 30%
Experimental Weapon Box #23992 30%
Vicious Mind Aura #19439 10%
Unknown Swordsman Card #300266 0.5%

Monsters

Monster Level HP Race Element
Rekenber Senior Guard #20541 174 1,475,486 Demihuman Neutral 2
Rekenber Guard #20542 176 1,475,486 Demihuman Neutral 2
Nameless Acolyte #20538 176 1,500,486 Demihuman Holy 2
Nameless Swordsman #20537 176 1,519,762 Demihuman Fire 2
Nameless Merchant #20539 175 1,507,840 Demihuman Fire 2

Rewards and quest items

Items the instance NPCs hand out, including quest items used along the way.

Item Amount
Somatology Research Document #25786 9
Somatology Experimental Fragment #25787 15
Ancient Heros Weapon Box #23806 1
Volar [2] #21051 1
Vernan [2] #21052 1
Argen Blanco [2] #32023 1
Golden Wrench [2] #1333 1
Engine Pilebuncker [2] #16092 1
Maxi Spanner [2] #28138 1
Judgement Slasher [2] #28765 1
Repent Slasher [3] #28766 1
Agudo Filo [2] #28044 1
Ripper Cross [2] #28042 1
Crimson Rose Stick [2] #26158 1
Staff of Miracle [2] #2055 1
Gravitation Staff [2] #2056 1
Penitentia [2] #26161 1
Lucis Flail [2] #16095 1
Sharp Star Bow [2] #18185 1
Falken Shooter [2] #18187 1
Aiming Bow [2] #18186 1
Farthezan [2] #32350 1
Harve [2] #32024 1
Fortridge [2] #32025 1
Estal [2] #32351 1
Coolant Injection [2] #16093 1
Gene Rod [2] #16094 1
Jack The Knife [2] #28767 1
Platinum Dagger [2] #28768 1
Rapid Fire [2] #18184 1
Boltigin [2] #28633 1
Psychic Spear Rod [2] #26159 1
Dust Grave [2] #26160 1
Raging Dragon Fist [2] #1865 1
Dedicated Bandage [2] #1866 1
Bright Pendulum [2] #16096 1
Wind Gale [2] #18188 1
Heart Whip [2] #26212 1
Scarlet Ribbon [2] #26213 1
Black Circle [2] #32107 1
Antique Cello [2] #32108 1

Exchange and crafting

NPCs outside the instance that take what you bring back from it.

NPC Takes Gives
enchant
yuno 210/340
Somatology Research Document #25786, Somatology Experimental Fragment #25787 Enchants: Expert Archer1 #4832, Expert Archer2 #4833, Expert Archer3 #4834, Fighting Spirit4 #4808, Fighting Spirit5 #4820, Fighting Spirit6 #4821 and 22 more