Lake of Fire¶
Guide¶
The Lake of Fire is the first prison of the Garden of Time. One of the four Divine Beasts, the former guards of the prison, is held here. It starts out completely invulnerable: you have to lure it over seven barriers spread around the lava lake to strip its defence, then kill it. Every player who finishes gets that season's Energy, a stack of Dimensional Crystal Fragment #1001414 and the Hall of Life Key #1001415 needed to enter the Hall of Life.
Entering¶
Unlocking the prisons (one time)
- Reach Base Level 250 and enter the Garden of Time through the Dimensional barrier at
/navi xmas_fild01 158/246(Lutie field). - Talk to Oscar at
/navi t_garden 119/46to start the Garden of Time story. - Talk to Rigel at
/navi t_garden 166/217, then register at the Sealing Spirit Stone at/navi t_garden 166/235.
Every entry
| Requirement | Details |
|---|---|
| Gate | Dimensional Prison (left gate) at /navi t_garden 158/235 |
| Party | Needed. The party leader clicks the gate first and picks Get permission to the Lake of Fire; then everyone clicks it and picks Enter. |
| Cooldown | Once per day. Entering starts the cooldown, which ends at the next 04:00 server time. |
| Time limit | The instance closes after 60 minutes. |
| Inventory | You need some free inventory space and weight, or the gate refuses you. |
Everyone in before the fight starts
The cooldown starts as soon as you enter, so you cannot come back in after leaving. Your reward depends on a hunting quest that is given when you arrive at the entrance, and only until the leader wakes the beast. A player who enters after that does not get the quest and receives no reward.
The four Divine Beasts¶
Each instance picks one beast at random:
| Beast | Field skill in the final phase | Energy reward |
|---|---|---|
| Spring Divine Beast | Aimed Shower | Energy of Spring #1001440 |
| Summer Divine Beast | Block Seal followed by Block Explosion | Energy of Summer #1001441 |
| Autumn Divine Beast | Blazing Eruption | Energy of Autumn #1001442 |
| Winter Divine Beast | Frost Field | Energy of Winter #1001443 |
Walkthrough¶
1. Wake the beast
You arrive at the west end of the lake. The beast is sleeping next to the entrance. Once everyone has arrived, the party leader talks to it and picks I wish to receive the Hall of Life key. After a short speech it spawns as a monster.
2. Lure it over the seven barriers
At first the beast takes no damage at all. Seven Mana Storm barriers are placed around the lake:
| Barrier | Coordinates (x, y) |
|---|---|
| 1 | 24, 154 |
| 2 | 95, 182 |
| 3 | 51, 93 |
| 4 | 93, 58 |
| 5 | 129, 58 |
| 6 | 94, 35 |
| 7 | 43, 35 |
The barriers trigger when the beast walks onto them, so have it chase someone across each one. The order does not matter. Each barrier disappears once used, briefly stuns the beast, and lowers its defence:
| Barriers triggered | Damage the beast takes |
|---|---|
| 0 | 0% |
| 1 | 5% |
| 2 | 10% |
| 3 | 20% |
| 4 | 30% |
| 5 | 40% |
| 6 | 50% |
| 7 | 100%, final phase starts |
While you kite it, invisible bombs keep spawning within 8 cells of the beast (five at a time, about every 3 seconds) and self-destruct. Keep moving and do not let the party bunch up next to it.
3. Final phase
After the seventh barrier the beast teleports to the east side of the lake (176, 163) and every living party member is pulled there with it. The bombs stop, it now takes full damage, and it starts its field skill in a loop:
- Spring, Summer and Autumn: blue Mana Barrier markers appear at random spots within 10 cells of the beast, flash, and then the beast's skill (table above) goes off at four points 10 cells diagonally around it.
- Winter: a 5x5 grid of markers appears around a spot near the beast, then Frost Field goes off from its centre.
Step out of the marked area when the markers flash.
4. Leave
When the beast dies, a portal appears just north of that spot (176, 166). Talk to it to get your reward and return to the Garden of Time.
Rewards¶
Each player who completed the hunting quest for the beast (it counts the kill) receives, from the exit portal:
| Item | Amount |
|---|---|
| Energy of the beast's season (Energy of Spring #1001440, Energy of Summer #1001441, Energy of Autumn #1001442 or Energy of Winter #1001443) | 5 |
| Dimensional Crystal Fragment #1001414 | 10 |
| Hall of Life Key #1001415 | 1 |
| Instance Points | 40-60 (random) |
The key is consumed when you enter the Hall of Life, so one Lake of Fire per day means one Hall of Life entry per day.
Overview¶
- Entrance: Dimensional Prison at
t_garden 158/235(/navi t_garden 158/235) - Requirements: Unlocked by its story quest, time limit 1h
- Entry: Repeatable, resets daily at 04:00.
- Who can enter: Party (create a party first)
Monsters¶
| Monster | Level | HP | Race | Element |
|---|---|---|---|---|
Mana Barrier #22184 |
275 | 15,000,000 | Formless | Neutral 1 |
Rewards and quest items¶
Items the instance NPCs hand out, including quest items used along the way.
| Item | Amount |
|---|---|
| Energy of Spring #1001440 | 5 |
| Energy of Summer #1001441 | 5 |
| Energy of Autumn #1001442 | 5 |
| Energy of Winter #1001443 | 5 |
| Dimensional Crystal Fragment #1001414 | 10 |
| Hall of Life Key #1001415 | 1 |
Exchange and crafting¶
NPCs outside the instance that take what you bring back from it.
| NPC | Takes | Gives |
|---|---|---|
Subspace vending machinet_garden 129/123 |
Energy of Summer #1001441, Energy of Autumn #1001442, Energy of Winter #1001443, Energy of Spring #1001440 | Energy of Spring #1001440, Energy of Summer #1001441, Energy of Autumn #1001442, Energy of Winter #1001443 |
Dimensional Prisont_garden 173/235 |
Hall of Life Key #1001415 | Upgrades or quest use |
